Graphics 版 (精华区)
作 家: xian (小楼一夜听春雨) on board 'Graphics'
题 目: 3DS MAX R2新增功能(4)(转寄)
来 源: 哈尔滨紫丁香站
日 期: Sun Aug 24 01:33:07 1997
出 处: bbs@bbs.orange.sjtu.edu.cn
发信人: Jam.bbs@cs3.xmu.edu.cn (老屋), 信区: graphics
标 题: 3DS MAX R2新增功能(4)--渲染
发信站: XMU CS BBS (Sat Aug 16 03:52:57 1997)
转信站: sjtubbs!sjtunews!xmucs
Origin: cs3.xmu.edu.cn
发信人: Qlin (青青子衿), 信区: Graphics
标 题: 3DS MAX R2新增功能(4)--渲染
发信站: BBS 水木清华站 (Tue Aug 12 19:30:15 1997)
New Features Listing - Rendering
----------------------------------------------------------
General Rendering Advances
*Selective Raytracing by Material is assignable
as a material for object level control of
reflection, refraction and raytraced effects, and
works with any MAX compliant plug-in renderer.
*Selective Raytracing by Material Channel is
assignable as a map for any material property
channel giving finite control and unique, special
effects while working with any MAX compliant
plug-in renderer.
*Animated Raytrace Settings for scenes with
changing needs. Adaptive antialiasing, object
exclusion/inclusion lists, ray counts, blur,
defocus, attenuation, refraction density, are
controllable and animateable and per material for
amazing control.
*Hyper Real Raytraced Results from Reflection
Tint, Refractive Color Density, Refractive Fog,
Refractive Inter Object Interface Fusion,
Reflection Falloff, Attenuation shader channels.
*Super Fast Raytrace Recursion makes 9 bounces
the fast default and true infinity mirrors
achievable.
*Translucency material channel for transmitting
illumination through thick and thin surface
densities.
*Phosphorescence material channel for iridescent
and black light effects.
*Automatic Reflections with Raytrace Material
having reflection color
*Automatic Refractions with transparent Raytrace
Materials.
*Lens Flares are ultra fast and beautiful with
interactive editing to achieve the perfect result.
*A full range of shapes and secondaries are made
spectacular with custom gradients for incredible
effects.
*Object Glows for objects, materials, surface
normals, and scene depth are ultra fast and
beautiful with interactive editing to achieve the
perfect result with further refinement of edges,
transparency perimeter, surface perimeter,
brightness, and hue with output options for alpha
and z-depth for sophisticated compositions.
*Rack Focus for fast, convincing camera
depth-of-field and rack-focus effects. Focus
control is interactive with scene, radial, and
focal node blur options with options for
horizontal, vertical and combination focal loss.
Rendering (cont.)
*Lens Highlights are ultra fast and beautiful with
interactive editing to achieve the perfect result
of glancing light.
*Inferno Effects can be combined with flares,
glows, and highlights to for incredible special
effects like fireballs, gassy nebula, plasma, and
electrical effects.
*Screen Motion Blur for fast, beautiful, velocity
based smear motion blur - without the chance of
strobing.
*Animated Level of Detail control to smoothly
render transitions between objects of varying
complexity with transparent edged transitions.
Industry Standard Presets for film and video
rendering resolutions.
*Camera Aperture Width for matching camera lens
mm sizes to rendering resolution film backs.
*Don't Anti-Alias Against Background option for
rendering sprites.
*Production and Draft rendering options to store and
switch between two setups/renderers.
*Pause/Resume function during a rendering.
*Freely change the rendered viewport within the
Render Scene dialog.
*Include viewport background images in preview
renderings.
Atmospheric Effects
*Atmospheric Noise parameters for easily making
complex, fractal effects such as realistic clouds
and wisps of smoke.
*Link to Light option for coordinating atmospheric
noise effects with light objects.
*Atmospheric boundary control by parametric Box,
Sphere, and Cylinder gizmo objects for precise
locations.
*Atmosphere Merge for coordinating effects
between scenes.
*Attenuation Color provides ramping color effects in
Light Fog
Network Rendering
*Background Rendering allows you to keep working
while rendering to the network or the same machine.
*Extensive Log System for recording rendering
progress and tracking possible errors remotely.
*Complete Notification System for all rendering
functions.
*Queue Manager Reports for analyzing render farm
efficiency.
*High Priority option to make the job preempt the
entire queue.
*File-name Checking for multiple jobs.
Automatic Refresh for Queue List.
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