Graphics 版 (精华区)
作 家: xian (小楼一夜听春雨) on board 'Graphics'
题 目: 3DS MAX R2新增功能(5)(转寄)
来 源: 哈尔滨紫丁香站
日 期: Sun Aug 24 01:33:24 1997
出 处: bbs@bbs.orange.sjtu.edu.cn
发信人: Jam.bbs@cs3.xmu.edu.cn (老屋), 信区: graphics
标 题: 3DS MAX R2新增功能(5)--材质与阴影
发信站: XMU CS BBS (Sat Aug 16 03:54:06 1997)
转信站: sjtubbs!sjtunews!xmucs
Origin: cs3.xmu.edu.cn
发信人: Qlin (青青子衿), 信区: Graphics
标 题: 3DS MAX R2新增功能(5)--材质与阴影
发信站: BBS 水木清华站 (Tue Aug 12 19:31:40 1997)
New Features Listing - Materials & Shaders
---------------------------------------------------------
Material Creation
*Drag-n-drop materials between Material/Map Browser,
Material Editor, and to scene objects.
*Drag-n-drop maps between any map slot in 3D Studio MAX.
Material Hierarchy Viewer to visually navigate the hierarchy
tree of the active material.
*New Material/Map Browser to navigate, dissect, and control
materials from a modeless dialog.
*Fast material browsing with cached material library
thumbnails.
*Magnify material samples into independent, floating
windows.
*Custom Objects, Lighting, and Backgrounds for material
samples.
*Interactively Rotate material sample geometry.
*24 Material Samples supported for simultaneous editing with
the ability to scroll amongst them when fewer than 24 are
displayed.
*Render to a Bitmap the currently displayed material/map
level.
*Plug-In Renderers can be used to render material samples.
Eyedropper retrieval of materials assigned to objects for
editing.
*Load and Merge Materials from .max files.
*Search by text ability for quick navigation of materials.
Material Creation (cont.)
*Update Scene Materials from Library option to update the
entire scene抯material assignments at once.
*Material Effects channels doubled to 16 channels for post
processing.
*Enable Assignment to enable/disable entire map/material
branches.
*Single Material Display within multi sub-object materials.
*Manual Update to control when material samples
interactively update.
*Don't Animate option for controlling material sample
animation display.
General Materials牋
*Dynamic Properties for Bounce Coefficient, Static Friction,
and Sliding Friction are material specific.
*Blinn Shading method for smoother rendering than Phong.
*Blend material and map channel parameters for finite
control and inverse map effects.
*Adjust shadow colors for coordinating composites with
Matte/Shadow.
*Shadow Alpha Channel for compositing with Matte/Shadow.
*Resize and Crop bitmaps with animateable Cropping
Placement.
*Randomly Tile bitmaps with Jitter Placement function.
*3-Axis rotation of all 2D map applications.
*Premultiplied Alpha options for bitmap compositing control.
*Mirror Distortions with the bump map channel. or
Flat-Mirror map抯new Noise function.
*Color Clamping control for map output.
*Thin Wall Refraction map for fast, realistic, approximated
refractions.
*Reflection Dimming for realistic control of reflections
in shadow.
*Cubic Reflection Mapping for custom environmental
reflections.
*Global Bitmap Reload for updating bitmap changes through
the scene.
*Render Cubic Maps for creating custom cubic environment
maps.
*Alpha Channel Bitmap Usage for use as separate 8-bit maps.
New Parametric
*Cellular for 3D organic, pebbly, and water effects.
Shaders
*Falloff for face normal based falloff effects for any
material property.
*Output for controlling the results of any other map.
*Perlin Marble for turbulent, 3D fractal marble effects.
*Planet for 3D fractal color, planet-like effects.
*Premiere Video Filter for using Adobe Premiere plug-ins in
animated materials.
*RGB Multiply for combining the RGB &alpha values of two
maps.
*Smoke for 3D smoke effects.
*Speckle for 3D speckled patterns.
*Splat for 3D splattered paint patterns.
*Stucco for 3D stucco or blister effects.
*Vertex Color for rendering gradient vertex color
assignments.
*Water for 3D water and wave effects.
UVW Mapping
*Dynamic Perspective Mapping with new Camera Map world space
modifier for seamless background composites (a.k.a. front
projection or make-sticky mapping)
*Explicit Perspective Mapping with new Camera Map modifier
for seamless background composites (a.k.a. front projection
or make-sticky mapping)..
*Multiple mapping coordinates per face with second UVW
Channel.
*Unlimited Layering with Individual Planar Mapping
parameters.
*Interactive UV Mapping editing with new UV Unwrap
modifier.
*UV Mapping Animation with new UV Unwrap modifier.
*Face Mapping for deriving UVW mapping coordinates by face
extents.
*Region Fit method for defining mapping extents with a
rectangle.
UVW Mapping (cont.)
*Automatic mapping assignment for objects missing, but
requiring, mapping coordinates.
*MapScaler WSM for applying mapping coordinates that are
independent of scale and orientation Show Map on Back option
for controlling projected map placement.
*Parametric UVW dimensions for mapping coordinate extents.
Lighting
*Specular or Diffuse illumination control for isolating or
removing specular highlights.
*Contrast for controlling diffuse to ambient fall off
lighting.
*Global tinting &dimming control for the entire scene抯
lighting.
*Decay parameters for custom, linear, or inverse-squared
attenuation.
*Near and far range attenuation control for all lights.
*360 Shadows &Image
*Projection for Omni lights.
*Sun System for accurately locating and animating the sun
according to location and time.
*Soften Diffuse Edge option for affecting subtle edge
lighting.
*New Target Directional Light object for accurate parallel
lighting.
Cameras
*Real-world lenses as lens sizes are coordinated to the film
backs for consistent relationships with Camera Aperture
Width.
*Flexible Field-of-View control by either horizontal,
vertical, or diagonal measure.
*Camera Match Utility adjusts cameras to match scenes to
background images.
*Orthographic Projection allows any camera to view and
animate orthogonal and axonometric views.
*Camera Align function to align cameras to face normals.
Match Camera to View function to match perspective views.
Post Processing
*Adobe Premiere Plug-In support or using Premiere
plug-ins for as animated filters and transitions in Video
Post.
*TrackView Animation Control of Video Post filters and
events.
*Motion Blur &Sub-Frame Sampling Effects are all
supported for post processing in Video Post.
*Starfield Filter for parametric star composites.
*Contrast Filter for image contrast and brightness control.
--
※ 来源:·BBS 水木清华站 bbs.net.tsinghua.edu.cn·[FROM: 202.38.249.36]
--
※ 来源:·古庙钟声 cs3.xmu.edu.cn·[FROM: spacejam.bbs@bbs.net]
--
※ 来源:·哈尔滨紫丁香站 bbs1.hit.edu.cn·[FROM: bbs@bbs.orange.sjtu.]
Powered by KBS BBS 2.0 (http://dev.kcn.cn)
页面执行时间:3.492毫秒