Graphics 版 (精华区)
发信人: killest (victor), 信区: Graphics
标 题: [转载] VC 4.0中使用OpenGL(2)
发信站: 紫 丁 香 (Wed Apr 22 10:28:08 1998), 站内信件
【 以下文字转载自 Programming 讨论区 】
【 原文由 xiaojun 所发表 】
OpenGL is a device- and operating system-independent library for
three-dimensional graphics and graphics rendering. OpenGL was originally
developed by Silicon Graphics Inc. (SGI) for use on their high-end graphics
workstations. Since then, OpenGL has become a widely accepted standard with
implementations on many operating system and hardware platforms, including
the Windows NT and Windows 95 operating systems.
---------------------------------------------------------------------------
[Image]Note: OpenGL support under Windows 95 has just become available
recently. The Windows 95 version of the OpenGL development system and
redistributable run-time files are available as part of the October, 1995
or later release of the Microsoft Developer Library, level 2. There is no
support for OpenGL under Win32s.
---------------------------------------------------------------------------
In addition to the standard OpenGL Library implementation, Windows also
provides a series of functions that integrate OpenGL with the operating
system. In particular, functions are provided that associate OpenGL
rendering contexts with GDI device contexts. These Windows extensions to
the OpenGL Library are identified by names that begin with wgl. In addition
to these OpenGL extensions, a series of new Win32 API functions has also
been defined to facilitate certain aspects of OpenGL programming.
--
※ 来源:.紫 丁 香 bbs.hit.edu.cn.[FROM: hs6.hit.edu.cn]
--
※ 转载:.紫 丁 香 bbs.hit.edu.cn.[FROM: victor.hit.edu.c]
Powered by KBS BBS 2.0 (http://dev.kcn.cn)
页面执行时间:3.287毫秒