Graphics 版 (精华区)
发信人: killest (victor), 信区: Graphics
标 题: [转载] VC 4.0中使用OpenGL(3)
发信站: 紫 丁 香 (Wed Apr 22 10:28:20 1998), 站内信件
【 以下文字转载自 Programming 讨论区 】
【 原文由 xiaojun 所发表 】
The OpenGL Library is large and complex. If you wish to have access to a
comprehensive set of manuals, you should consider purchasing The OpenGL
Reference Manual from the OpenGL Architecture Review Board, or The OpenGL
Programming Guide by Jackie Neider, Tom Davis, and Mason Woo. Both books
are published by Addison-Wesley.
In this chapter, in addition to presenting a brief (and far from
comprehensive!) overview of the OpenGL Library, I place the focus on using
OpenGL from Windows and MFC applications.
OpenGL Overview
The purpose of the OpenGL Library is to render two- and three-dimensional
objects into a frame buffer, such as the pixel memory of your computer's
graphics hardware.
The OpenGL Library is fundamentally procedural. What this means is that in
your application, you don't describe what an object looks like; instead,
you specify how an object is to be drawn. Complex geometric objects are
described in terms of simple elements that your application defines.
The OpenGL Library implementation follows the client-server model. OpenGL
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