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发信人: netiscpu (说不如做), 信区: Linux
标 题: Programming With Motif (Chapter 23)
发信站: 紫 丁 香 (Thu Jul 23 09:05:08 1998), 转信
o A Brief Introduction to Window Managers and Motif
o Getting Motif for Linux
o General Installation Procedures
o Getting Started with X Window
o Starting X and mwm
o Working with Motif Windows in mwm
# Using the Pointer
# Icons and Windows
# Iconifying a Window
# Maximizing a Window
# Sizing a Window
# Focus and Selecting a Window
# Moving a Window or Icon
# Adding a New Window
# Window Geometry
o Using the Window Menu
o Using the Keyboard in X and the Meta Key
o Using the Root Menu
o Working with Motif Clients
o Other Types of Widgets
# Gadgets
o Customizing with Resources
# What Are Resources?
o Defining Resources
# User and Class Resource Files
o Customizing Motif
# Hard-Coded Resource Setting
# Using the Command Line
# Using Environment Variables
o Listing an Application's Resources
o Using the .mwmrc File
# Adding Your Own Menu Items
# More on Button and Key Bindings
o Customizing Your Desktop with Clients
# xsetroot
# Using xset
# Invoking the Screen Saver
# Using Fonts
# Getting More Information about Your Display
xdpyinfo
# Help for Left-Handed Users xmodmap
o Useful Command Line Options
o Logging into Remote Machines
o Colors
o Fonts
# Using xlsfonts
# Using xfontsel
o Where to Go from Here
o Summary
_________________________________________________________________
23
Using Motif
In this chapter, you will cover the following topics:
* Installing Motif on your Linux machine.
* Some of the basic concepts required for using X Window. Displays,
windows, screens, and the Client Server Architecture in X are
introduced.
* An introduction to window managers, specifically the Motif Window
Manager (mwm).
* Navigating in mwm windows with the keyboard and mouse.
* Widgets and their characteristics.
* Customizing your desktop with resource files and client
applications, and how to set your environment to your liking.
* Using some standard X tools available in Linux.
The following assumptions are made about you, the reader, as we go
further into this chapter:
* You have completely read Chapter 21, "Installing X Window on
Linux," and have the X11R6 version of X Window, called XFree86,
installed on your machine.
* You have played at least a little with Linux or UNIX, and know the
syntax of using some basic UNIX commands such as find, cpio, tar,
and ln.
______________________________________________________________
NOTE: As you did with XFree86, please read this entire chapter
thoroughly before proceeding with the installation.
______________________________________________________________
A Brief Introduction to Window Managers and Motif
How the windows in an X session are arranged is a function of a
special program called the window manager. The window manager controls
the look and feel of all the windows on a particular display. The
window manager enables the user to move, restack, resize, and iconify
windows (that is, reduce windows to an icon).
X Window comes with three window managers by default. These managers
are called the Freeware Window Manager (fvwm), the Tab Window Manager
(twm) and the Open Look Window Manager (olwm). The twm is also
referred to as Tom's Window Manager, after its author, Tom LaStrange.
Earlier versions of X also offered the Universal Window Manager (uwm);
however, this is no longer offered because it does not conform to the
X Consortium's Inter-Client Communications Conventions Manual (ICCCM)
standards. Please see Chapter 24, "OPEN LOOK and OpenWindows."
Window managers in X are different from other windowing system
managers because you are allowed to choose whichever manager you like.
As long as a manager follows the ICCCM standard, it can serve as your
window manager.
The most prevalent commercial Linux (or UNIX-based) window manager
today is the Motif Window Manager (mwm) from the OSF/Motif
distribution. In fact, if you use fvwm, you see the similarities
between fvwm and mwm. The Motif Window Manager is more important now
than ever before, because it has been adopted by Common Open Software
Environment (COSE) as the standard interface for future UNIX GUIs.
It's most famous for its borders around all the windows it displays.
Motif applications look more like a Mayan temple than a menu system.
Almost every item on the screen is rectangular. A rectangular button
rests on a rectangular menu bar, which may rest on another rectangular
form, which sits on a square window. We will discuss Motif in great
detail in this chapter.
______________________________________________________________
NOTE: The latest version at the time of writing was Motif 2.0.
There are several updates to Motif (1.2.3, 1.2.4, and so on), but
Motif 2.0 is a major release from the last major release 1.2.4. The
2.0 release includes a lot of bug fixes, and adds Widgets to its
list of convenience functions. Get an upgrade if you are running an
older version, and you may be surprised to see some of your
existing bugs disappear!
______________________________________________________________
Getting Motif for Linux
Unlike most of the software for Linux, Motif is not free and is not
shareware. You have to pay for a Motif license. The cost is
approximately $150. I have listed three vendors here that can sell you
Motif for Linux. Due to lack of time before going to press, there was
no time to research other vendors; you can check the Internet
resources listed in Appendix A, "Linux FTP Sites and Newsgroups," for
more information.
Metrolink Incorporated
4711 North PowerLine Rd.
Fort Lauderdale, FL 33309
(305) 938-0283
sales@metrolink.com
SWiM $149.95 (US)
ACC Bookstore
136 Riverside
Westport, CT 06880
(800) 546-7274
orders@acc.corp.com
MOO-TIFF
InfoMagic
11950 N. Highway 89
Flagstaff, AZ 86004
(520) 526-9565
orders@infomagic.com
General Installation Procedures
Each Motif distribution has its own distinct installation procedure.
The documentation provided by each vendor should give you enough to
get started. By reading about one vendor's installation procedure, you
can get an idea of how other distributions are installed. For this
description, I use the MetroLink installation guidelines. Other
distributions may follow a different installation procedure, but you
will know what to look for when you are done with the installation.
General software requirements for Motif include the following:
* XFree86 2.1 or later
* C library version of libc 4.4.4 or later
* ld.so runtime linker/loader
The Motif version on the CD-ROM at the back of the book satisfies
these requirements for you. However, if you have installed from
another source, you should confirm that you meet these requirements
before installing Motif.
You must do all the installation as root. Be sure that you are root
before proceeding.
Motif requires the following directories to exist in the X11
installation on your machine.
/usr/lib/X11
/usr/bin/X11
/usr/include/X11
If these directories do not exist, you must create links to them from
where equivalent XFree86 directories are kept. The XFree86
distributions are kept in the following directories:
/usr/X11R6/lib/X11
/usr/X11R6/bin/X11
/usr/X11R6/include/X11
In some cases, the installation program creates the required links to
these directories for you. However, if you do not see these
directories, you can create them with the following steps:
# ln -s /usr/X11R6/lib/X11 /usr/lib/X11
# ln -s /usr/X11R6/bin/X11 /usr/bin/X11
# ln -s /usr/X11R6/include/X11 /usr/include/X11
______________________________________________________________
NOTE: Check to see whether you have /lib/libXm.so.1 or
/lib/libXm.so.1.2.2 installed on your machine. Remove these files
before proceeding.
Also check and remove, if present, the directory (and its contents)
/usr/lib/X11/Motif before you start the installation process. This
way you will avoid keeping old files around.
______________________________________________________________
The MetroLink distribution consists of five 3.5-inch, high-density
disks. They are labeled as follows:
* Runtime 1 and 2
* Developers Disk 1, 2, and 3.
______________________________________________________________
NOTE: The floppy disks on Linux are addressed by a syntax that
describes how to read and write them. For example, a 3.5-inch,
high-density floppy disk in drive A is addressed as /dev/fd0H1440.
For a 5.25-inch, high-density disk in drive B, you have to use
/dev/fd1H1200. (The fd0 implies the fast floppy disk as a
high-density, 3.5-inch, 1.44MB floppy disk drive. For a 5.25-inch,
high-density drive as the second drive you would use
/dev/fd1H1200.)
Most Motif distributions come on 3.5-inch, high-density floppy
disks, so you should use /dev/fd0H1440 or /dev/fd1H1440 for drive A
and B, respectively.
______________________________________________________________
Now insert the first Runtime disk into your floppy drive, and issue
the following commands if you are using drive A.
# cd /tmp
# cpio —extract —verbose —block-size=32 -I /dev/fd0H1440
The cpio program prompts you for the second disk. Replace the disk and
press the Enter key to continue.
After cpio is finished with the extraction, you have a large file in
the tmp directory. This file is called run.tar.z. Now, you have to
extract all the files from file into your directory tree. Issue the
following commands:
# cd /
# gzip -dc /tmp/run.tar.z | tar -xvf -
The gzip -dc command extracts all files in the compressed archive and
passes the resulting tar file to the tar program. This tar program
extracts (x) all the files it receives on its standard input (-), and
lets you know what it's doing by being verbose (v) while extracting
each file.
Now, remove the temporary file with the following command:
# rm /tmp/run.tar.z
Do the same procedure for the developers disks. Use cpio to copy the
dev.tar.z file into the tmp directory. The use the gzip command as
before for the runtime libraries, except use the name dev.tar.z
instead of run.tar.z.
Getting Started with X Window
On some systems, you may have to start X from the command line after
you log in. On other systems, you may have to interface through the
xdm client. Let's start with the easy case of the xdm manager already
running on your system.
______________________________________________________________
NOTE: The first thing to remember is that X is very flexible. You
can customize almost anything in X. Therefore, be warned that even
though I attempt to describe the most common features of X, they
may not work exactly as described. This is the price of
flexibility. This is especially true for all the different versions
of X and window managers offered in X.
______________________________________________________________
Starting X and mwm
If you do not see any windows at all, and you do not see a cursor, you
do not have the X server running. In this case, you have to start X
yourself.
There are several steps to take before you start X.
1. Confirm that startx exists in your PATH. Use the echo $PATH
command to see whether /usr/X11R6/bin is in your path.
A sample startx is shown in Listing 23.1.
2. Look for a file called XF86Config in /usr/X11R6/lib/X11. This file
contains very hardware-specific information about your system.
Read Chapters 21 and 22 to ensure that you have installed X
correctly.
3. Type the command startx at your prompt.
4. Wait a few seconds (or minutes, depending on your hardware). You
should see several messages whisk by, and the screen should change
to that of a session without a window manager.
5. At this point, you can run a crippled windowing system without a
window manager, or you can start a window manager. For example, to
get the Motif Window Manager, use the following command in an
xterm. (Of course, you can use fvwm, or whatever manager you fancy
and have installed.)
mwm &
______________________________________________________________
NOTE: Always make a copy of XF86Config and save it away before you
modify it. Do not edit this file while you are already in X.
______________________________________________________________
Listing 23.1. A sample startx file.
$ less /usr/X11R6/bin/startx
#!/bin/sh
# $Xconsortium: startx.cpp,v 1.4 91/108/22 11:41:29 rws Exp $
# $Xfree86: xc/programs/xinit/startx.cpp,v 3.0 1994/05/22 00:02:28 dawes Exp $
#
# This is just a sample implementation of a slightly less primitive
# interface than xinit. It looks for user .xinitrc and .xerverrc
# files, then system xinitrc should probably do things like check
# for .Xresources file and merge them in, startup in a window manager,
# and pop a clock and serveral xterms.
#
# Site administrators are STRONGLY urged to write nicer versions.
#
userclientrc=$HOME/.xinitrc
userserverrc=$HOME/.xserverrc
sysclientrc=/usr/X11R6/lib/X11/xinit/xinitrc
sysserverrc=/usr/X11R6/lib/X11/xinit/xserverrc
clientargs=""
serverargs=""
if [ -f $userclientrc ]; then
clientargs=$userclientrc
else if [ -f $sysclientrc]; then
clientargs=$sysclientc
fi
fi
if [ -f $userserverrc ]; then
serverargs=$userserverrc
else if [ if $sysserverrc ]; then
serverargs=$sysserverrcfifiwhoseargs="client"
while [ "x$1" != "x" ]; do
case "$1" in
/''*|\.*) if [ "$whoseargs" = "client" ]; then
clientargs="$1"
else
serverargs="$1"
fi ;;
—) whoseargs="server" ;;
*) if [ "$whoseargs" = "client" ]; then
clientargs="$clientargs $1"
else
serverargs="$serverargs $1"
fi ;;
esac
shift
done
xinit $clientargs — $serverargs
By the way, you can run any ol' manager you have, fvwm, twnm, olwm,
and so on. I am simply using mwm as an example. Also note that you are
running the mwm in the background. If you do not do this, you can't
issue any commands to the xterm. See Figure 23.1 for what your display
might now look like. Keep in mind that your display may look quite
different from the picture in Figure 23.1 because your startup code
has different applications.
Figure 23.1. A typical Motif session.
______________________________________________________________
NOTE: If you are in the bash, KORN, C, or any other common shell at
this point, and you forgot the &, type Ctrl-Z to put the job in the
background. If you are not running the Korn or C shells, you can
kill mwm with Ctrl-C, and then restart it with the ampersand.
______________________________________________________________
Congratulations! You are now running Motif.
Note that a lot of things can go wrong while getting to this point.
Here are a few of the most common problems:
* You cannot find the correct files. Ensure that the path includes
/usr/X11/bin or the like.
* You moved the cursor into the window, but now you have to click to
be able to type commands to your xterm. By itself, X Window gives
the focus to a window when a cursor is moved on to it. mwm, on the
other hand, requires that you actually click the left mouse button
(Button1) for that window to get focus. Focus means that all user
input (keyboard and pointer) is now be sent to that window. mwm
changes the color of the window border to show that it has
received focus.
* There is not enough memory to run the system. This is especially
true if you are on a PC-based platform. Typically, you can get
away with 4MB of dynamic RAM for a simple X Window system, but you
almost certainly need 8MB or more to be able to get a reasonable
response time on a PC. The memory upgrade to 8MB is well worth it,
given the performance on a 4MB machine. Only the patient can live
with 4MB.
* The configuration does not look right. You have to modify the
default startup parameters. See the "Customizing Motif" section.
* Exiting the last command in your .xinitrc file terminates your
entire X session. If your last command was an xterm and you logged
off that xterm, your entire session is terminated. Generally, the
last command in your .xinitrc file would be the window manager so
that terminating the window manager will also terminate your
session.
Working with Motif Windows in mwm
Look at the typical xterm window in Motif, shown in Figure 23.2.
Figure 23.2. A typical xterm window.
The Title bar is the wide horizontal band on the top of the window.
This contains the title for the application itself. In this case, this
is the application itself, xterm. You can modify it to your needs. Try
the following:
xterm -name "I am here" &
The minimize button is used to iconify this xterm. The maximize button
can be used to resize the window to occupy the entire display area.
All corners can be used to resize the window by using the mouse. Note
the pseudo—three-dimensional appearance of the borders.
Using the Pointer
You will now work with some of the Motif windows that you have on the
screen. Typically, you work with a mouse for the pointer, so the text
refers to mice at times. However, you can always substitute your
device name for the word mouse or pointer, and not lose any meaning of
the discussion.
Pointers in the mwm environment typically use three buttons, called
Button1, Button2, and Button3. As an affront to left-handed
individuals, Button1 is usually referred to as the left button because
it is the most used button of the three. The left button on a mouse is
the one that is pressed with your right index finger. When you take
the pointer to an item and press a button, you are clicking the
button.
If you are left-handed, you can map your mouse or pointer buttons
differently. See the section entitled, "Help for Left-Handed Users,"
later in this chapter.
Icons and Windows
The minimize button enables you to iconify an application. An icon is
a small symbol that represents an inactive window. The contents of
that window are not visible, although they may be updated internally
by its process. Icons can be moved around on a screen, but they cannot
be resized. Inactive windows that become active may hide icons. Icons
save valuable screen space when you're using applications that do not
require your constant attention.
Iconifying a Window
Move the cursor to the minimize button, and press the left button on
the mouse. The window is removed from the screen, and a smaller icon
is seen somewhere on the left of the screen. The minimize button is
the one with the smaller square near the right side of the frame. The
maximize button is the one with the bigger square and can be found on
the right side of the frame.
To restore an icon to a screen, move the cursor to the icon and click
on Button1 twice in quick succession. This is known as double-clicking
the mouse. Some Motif icons are shown in the bottom left side of
Figure 23.3.
Figure 23.3. Typical Motif icons.
Maximizing a Window
Move the cursor to the maximize button, and press Button1. This
enlarges the window to the size of the root window. This way, you can
have a huge clock on your screen. Some applications, such as older
versions of calc, do not adjust their internal graphic areas when
their frame is resized. This leads to annoying blank space on a
screen.
Use the maximize button as a toggle. Clicking on an already maximized
window causes it to revert to its size and position (also known as
geometry) before it was maximized. Clicking on it again remaximizes
it.
______________________________________________________________
NOTE: Avoid resizing a window when running a vi session under an
xterm. This leads to unpredictable results and may cause vi to
behave very strangely.
______________________________________________________________
Sizing a Window
The entire frame on a Motif window is a control that enables you to
resize the window. See Figure 23.2 for the size controls. The four
corners enable you to stretch the window by each corner. The four long
bars let you move the edges of the window with the mouse.
To stretch the window using a corner, move the mouse to that corner.
Press Button1 and, while keeping it pressed, move the mouse. You
should see the cursor change its shape to a double-headed arrow, and a
thin border will appear, indicating the size and orientation of the
current stretch operation. Size the window by moving the mouse with
Button1 pressed. Release the button when you have achieved the desired
size.
Note that some applications do not have these sizing controls enabled.
An example is the cute, but not very useful, pointer tracking program
called xeyes, or the clock program called oclock. (See Figure 23.4.)
Figure 23.4. The oclock program has a window without resize borders.
To move the edges of the window, move the mouse to that edge. You
should see your cursor change shape to a vertical double-headed arrow
if you are on a horizontal edge (top or bottom of window). As you move
the pointer, a thin border will appear indicating the size and
orientation of the current stretch operation. If you are on a vertical
edge, the double-headed arrow is horizontal. Press Button1 and, while
keeping it pressed, move the pointer around. This moves the edge along
with your pointer. Release the button when you have the edge where you
want it.
While you are resizing this window, you see a small box come up in the
center of the display. This box contains the size of the window in
pixels if it's a graphics image, or in rows and columns (in number of
characters) if it's an xterm. On some systems, you can use the arrow
keys on your keyboard to achieve precision when resizing your windows.
Remember to keep the button pressed while you use the arrow keys on
your keyboard to do the precise adjustment.
Focus and Selecting a Window
You can select a window or icon to get focus by moving the pointer to
that item and pressing the left button. This moves the window or icon
to the top of the stack. This way, the window or icon isn't obscured
by any other screen item.
When a window has focus, it collects all the user input from the
pointer and the keyboard. There are two types of focus for a window:
click to type and explicit. The click to type focus requires a user to
click a pointer button in a window for it to get focus. The explicit
focus requires only that the cursor be in the window for the window to
get focus. Explicit focus is sometimes referred to as real estate
driven focus.
In some cases, you want to have the focus where the mouse is, without
having to click the pointer button. Sometimes this is not useful for
touch typists, because a single movement of the pointer can have the
keystroke sent to the wrong window.
______________________________________________________________
NOTE: Sometimes it's a good idea to click on the frame to get focus
to a window because clicking in the window might accidentally press
a button or other control in the window.
______________________________________________________________
After you give the focus to a client, it collects all typed or
graphics information until the user clicks elsewhere.
Getting focus also raises the window to the top of the stack. The
window frame color changes at this point. You can set the focus to an
icon too by selecting it with a mouse. The name of the icon expands at
that point, and you see the window menu for that icon. You can move
the mouse away from the menu, but the icon retains the focus until you
click elsewhere.
The color change scheme depends on your site's default colors. In some
cases, you may not see any color change at all if the focused and
out-of-focus colors are the same.
Moving a Window or Icon
In order to move a window's location on the screen, complete the
following steps:
1. Move the cursor on top of the title bar.
2. Press and hold down pointer Button1.
3. Move the pointer to the desired location. You should see an
outline of the window border move with your pointer.
4. Place the outline at the part of the screen where you want your
window to be. This is referred to as dragging the window.
5. Release Button1. The window now appears at the new location. It is
also the window with the focus by default.
This procedure can be duplicated for an icon. In the case of an icon,
you click and drag with the cursor in the icon itself.
While you are moving the window, you see a small box in the center of
the screen with two numbers in it. These are positive X and Y offsets
of the top left corner of the window from the top left corner of the
screen. This is very useful information when trying to precisely place
a window on the screen.
You can achieve some fine precision by pressing the arrow keys on the
numeric keypad to move the window one step at a time. You must keep
the pointer button pressed while you use the arrow keys.
Adding a New Window
Say you want to add a calculator to your screen. Type in
$ xcalc &
at the prompt in an xterm window. The calculator should appear on the
screen. To get another xterm, type the following command:
$ xterm &
Depending on your site, this can appear anywhere on the screen.
Typically, the new window is placed in the upper left corner (x=0,y=0)
of the root window, or in the center of the root window.
The size and location of a window is referred to as the window's
geometry.
______________________________________________________________
NOTE: The reason why you launch applications with an ampersand (&)
at the end of the command is to run the application in the
background and free up the xterm from which the application is
being run. If you do not type the ampersand, the xterm will not
accept input until that application is either suspended or killed.
Also, the use of the ampersand allows the application to run even
after the xterm from which it was run is killed.
______________________________________________________________
Window Geometry
Almost all clients accept the -geometry command line option. This
option tells the window manager where to locate the window on the
screen. If you do not specify any geometry, the window manager uses
its defaults.
The coordinate system for the root window is as follows:
* The origin is top left (0,0).
* The number of display units is in pixels for graphics.
* The number of display units are in character sizes for xterms.
A pixel is the smallest unit available on a screen. Usually, screens
are displayed in 1024'768 pixels, 2048'2048 pixels, or something
similar. The size of a pixel on screen is very much
hardware-dependent. A 200'200 window appears as different sizes on
monitors with different resolutions.
The geometry parameter is of the following form:
widthxheight[{+-}xoff{-+}yoff]
The height and width are usually given in pixels. In the case of
xterms, height is given in lines, and width is given in characters per
line. It is common to have a 24'80 xterm.
The xoff and yoff are offsets from the start of the left and top edges
of the screen respectively. These represent the location of the window
on the root window. The curly braces represent either the — or
the + character, but not both.
+xoff A positive offset from the left edge of the screen to the left
edge of the window.
-xoff A negative offset from the right edge of the screen to the right
edge of the window.
+yoff A positive offset from the top edge of the screen to the top
edge of the window.
-yoff A negative offset from the bottom edge of the screen to the
bottom edge of the window.
A visual representation of the geometry is shown in Figure 23.5. For
example, the line
xterm -geometry -50+50 &
places the xterm on the top right corner, 50 pixels from the right
edge of screen and 50 pixels from the top of the screen.
Figure 23.5. Window geometry.
The following parameters specify the edges of the screen:
-0-0 Lower right corner
-0+0 Upper right corner
+0-0 Lower left corner
+0+0 Upper left corner
Using the Window Menu
Using the window menu requires you to have the focus on a window.
Let's look at a typical window menu. This also may be different on
your screen, but the basic functionality listed here should exist for
all later versions of Motif. Take the cursor to the window menu
button, and press the left button. The following menu (or something
close to it) should appear:
Restore alt-F5
Move alt-F7
Size alt-F8
Minimize alt-F9
Maximize alt-F10
Lower alt-F3
Close alt-F4
Using the Keyboard in X and the Meta Key
It's important to bring this point up about the keyboard and its
special keys under X. Keyboards come in different types, and the most
important key for using keystrokes in X can be radically different
from one keyboard to another. On PC-based keyboards, it is usually the
Alt key; on Macintoshes, it is the Command key; on Suns, it is Left,
Alternate; and other keyboards use other keys. The list goes on.
In short, the Meta key is the special key for your keyboard. For a
PC-based keyboard, this is the Alt key. So, do not look for a key
called Meta on your keyboard. Where it says Meta, use Alt, Command, or
whatever key your keyboard is mapped to.
Now you can invoke any item on this window menu in one of two ways:
* Use the pointer. This way, you click on the window menu and press
Button1. Now, move the cursor to the item you want, and release
Button1; or, press the Meta key and the character that is
underlined in the menu. For moving a window, you press Meta-M.
Note that this does not work on some Motif distributions.
______________________________________________________________
NOTE: Alt-key combinations may not always work. In Metro's version
of Motif 1.2, the Meta-F7 key allows moving a window, but the
Meta-M key does not work at all. You may have a completely
different experience with your keyboard.
______________________________________________________________
* While the window has focus, press the Meta-function key
combination. Then use the arrow keys on your keyboard to simulate
the movement of the cursor, or just use the pointer.
Note that some of these functions may not be available for a menu
shown for an icon. You might not be able to size or minimize an icon,
but you can move, maximize, or close it.
Using the Root Menu
Click Button3 while the cursor is in the root window. You see a menu
pop up on top of all the windows. This is known as the root menu. Keep
in mind that this menu is very customizable, and may look radically
different on your machine. You will learn all about creating your own
menu later in this chapter in the "Customizing Motif" section.
A typical root menu may list the following items. (Your system may
have a different list depending on the type of Motif you purchased.)
"Root Menu"
New Window
Shuffle Up
Shuffle Down
Refresh
Utils >
Restart
Exit
While holding down Button1, move the cursor down the list to the item
you want to select. When you get to the menu item you want, release
the button. If you do not want to select any items, move the cursor
off the menu and release the button.
In the previous list, the functionality can be set to the following:
* New Window starts a new xterm and sets focus to it.
* Refresh redraws the entire screen and all windows.
* Restart kills mwm and restarts it.
* Exit kills mwm and leaves you without a window manager. If this is
the last command in your startup script, your windowing session
terminates.
* Shuffle Up and Shuffle Down shuffles the stacking order of the
windows up or down. The current window with focus is moved down to
the bottom when shuffling down, and the next highest window is
given the focus. The last window in the stack is brought to the
top and given the focus when shuffling up.
* The Utils item brings up another submenu with more choices to
select from. See the "Customizing Motif" section, later in this
chapter, for details on how to set your menu items.
Now, let's work with Motif clients.
Working with Motif Clients
Most programmers find the X Window system libraries too basic to work
with, so they use the next building block called toolkits. The most
common interface toolkit is the XtIntrinsics toolkit from MIT. This is
called Xt. On top of Xt, you can have other toolkits such as Motif or
the Open Look Interface Toolkit (OLIT). When you are working with
Motif, you are working with a Motif toolkit. In Motif, you are working
with Motif Widgets.
Widgets help developers program consistent user interfaces in Motif.
By using Widgets, programmers can quickly put together interfaces that
have the same look and feel of all Motif applications.
Some Widgets display information. Some Widgets collect user input
(mouse or keyboard) information. Some Widgets react to user input by
changing their appearance or performing some programmed function. Some
Widgets are simply containers for other Wigdets. All Widgets can be
customized in one form or another, whether it is appearance, font size
or style, colors, or whatever other parameter is required.
All Widgets of the same type have two data structures with information
that describes their attributes: class and instance. The instance data
structure contains information for a specific Widget on the screen.
The class information contains information required for all Widgets of
the class.
Widgets are grouped into several classes. Each class depends on the
type of functionality offered by the Widget. Normally, the internal
functions of a Widget are hidden from the applications programmer
(encapsulation). A Widget class shares a set of functions and data
structures for all Widgets in that class. A new Widget class can be
derived from an existing Widget class. The newly derived class can
inherit all the data structures and functions of the parent class. A
Widget is created and destroyed during a Motif program execution.
______________________________________________________________
NOTE: The destruction of a Widget is a bit more complicated, and
will be discussed in detail in the next chapter.
______________________________________________________________
______________________________________________________________
NOTE: This should sound familiar to C++ programmers. True
polymorphism is somewhat harder to find in Widgets. This is all
done in C. For C++ programmers, the class data structure is to the
class for an object, as the instance data structure is to the
instance of an object.
______________________________________________________________
A Widget is really a pointer to a data structure when viewed in a
debugger. This data structure is allocated on the creation of a
Widget, and is destroyed when a Widget is destroyed.
Let's look at a typical application screen to see some Widgets in
action. You will work with a demo application called xmdialogs, shown
in Figure 23.6. The Widgets shown here will be described later in this
chapter. The xmdialogs application can be found in the /usr/bin/X11
directory. If you do not have this application, you can still learn
about working with Widgets by applying these concepts to different
applications.
______________________________________________________________
NOTE: Don't worry if you cannot find this application on your
machine. There are plenty of other applications just like this one.
If you have the Motif 1.2.3 release or later from Metro Link, you
will have this application in your /usr/bin/X11 directory.
______________________________________________________________
Figure 23.6. The xmdialogs demo application.
Figure 23.6 shows a Menu bar, a File selection list with scrollbars,
an Option button, some Radio and Toggle buttons, some Push buttons,
some Labels, and a Text display dialog box.
The Actions and Help items are shown on a menu bar. By moving the
pointer to either of these items and pressing Button1, you are
presented with a menu of options very similar in operation to the
window and root menu.
Underneath this menu bar is a list of items in a scrollable list. This
Widget is of the type XmList. The XmList lets you keep a selection of
items in a visible list. It has scroll bars to enable the user to
scroll the list if the entire list isn't visible. A programmer can set
the number of items that are visible at one time. If you resize the
window, and if the list box sizes itself proportionately with the
window, the number of visible items in a list may change.
To select an item, move the pointer to the item of your choice and
press Button1 once. The item is highlighted in a darker color. Some
lists enable you to select more than one item, and others, just one
item. In this application, you only select one type of dialog box.
(Figure 23.6 shows the bulletin board item to be the selected item.)
The scroll bars on the side of the list Widget are of the class
XmScrollbar. A scroll bar is either a horizontal or vertical
rectangle. There is a raised box in the rectangle called the slider
box. This slider moves within the larger rectangle. The movable space
for the slider bar is called the scroll region. The ratio of the size
of the slider bar to the scroll region is proportional to the size of
the work area to the total area being viewed.
The XmScrollBar rectangle has two arrows at each end. The arrows point
outward relative to the rectangle, and in opposite directions. The
arrow keys can be used to move the slider bar within the scroll
region.
1. Move the mouse to the slider bar arrow.
2. Click on Button1.
3. The slider bar should move closer to the arrow. The slider moves
as close as possible to the arrow being clicked in the scroll
area.
4. Release Button1.
Users can also move the slider bar by dragging it with the mouse:
1. Move the pointer on to the slider bar.
2. Press the Button1.
3. Move the pointer up or down for a vertical scroll bar.
4. Move the pointer left or right for a horizontal scroll bar.
The contents of the work area, as well as the slider bar, scroll
with the movement of the pointer. The viewable portion is the work
area.
5. Release Button1 when the list area contains the desired viewing
data.
Now move your cursor to the selection item of the resize policy
button. When you click on this button, you are presented with a pop-up
menu of the types of resize policies for the dialog box you want to
create. When you press the button, a menu pops out and presents you
with a list of options. You make the selection with your pointer by
moving the pointer to that button and releasing it. The menu
disappears, and your selection is displayed in the box. In Figure
23.6, shown previously, the resize policy is set to any. This is known
as an option button.
Note the diamond-shaped buttons and selections below this current
menu. This is a list of one of four possible selections for the dialog
box. One of the items is shown in a lighter gray color. This is known
as grayed out, meaning that the option is a not a valid option at the
time. The option for the Work Area is disabled. You can select one of
the three options. These items are grouped together with a rectangular
frame drawn around them. Usually, buttons are grouped together this
way in Motif when their functionality falls in the same group of
actions. The actions are similar to the buttons on a radio: push one
button and the rest of the buttons in the row all come up. This is why
these are referred to as radio buttons.
Look at the two buttons: auto manage and default position. These are
toggle buttons for this application. When you select one button, the
other is not influenced at all. The functionality provided by each
button is completely independent of the other. Do you see the
difference between radio buttons and toggle buttons?
Sometimes a scrollbar is used on each side of a drawing area. This is
called a Scrolled Window, and belongs to the XmScrolledWindow class.
This Widget can hold graphics instead of a list of items. The
XmScrolledWindow is used primarily to view large graphic items in a
small window, whereas XmList is used to show items for the user to
select from.
Under the toggle buttons, you see four push buttons. When a push
button is pressed, the colors on the border of the button reverse.
Also, the color of the pressed rectangle changes to show the user
action. Push buttons are used to invoke some sort of action. When you
select the file selection dialog from the list and press the push
button to manage it, the display shown in Figure 23.7 appears. This is
the standard file selection box under Motif, and you should see it for
most applications.
Figure 23.7. A typical File Selection dialog box.
To see a more detailed picture of what types of Widgets are available
within Motif, run /usr/bin/X11/periodic. (See Figure 23.8.) Note that
the menu item for this application can be removed to become a separate
application, by dragging on the dashed line. The menu is shown as torn
off in Figure 23.9.
Figure 23.8. The Periodic Table of Widgets.
Figure 23.9. A tear-off menu torn off.
Other Types of Widgets
The Motif toolkit also supplies the following Widgets. Please refer to
the items in the periodic table in Figure 23.8 to see what each Widget
should like on screen.
XmArrowButton This is a directional arrow with a border around
it. A programmer can modify the arrow's direction, thickness,
and border color by setting the Widget's parameters. Look at
the ends of a scrollbar to see two examples of such a Widget.
XmDrawnButton A drawn button provides a rectangular area with a
border for the programmer. The programmer can size, redraw,
or reposition text or graphics within this window. This
Widget provides hooks to set parameters for its border
appearance, as well as to attach functions for accepting user
input.
XmLabel This is a rectangular box consisting of either text or
graphics. It is instantiated, but is also used as a base
class for all button Widgets. A label's text can be
multiline, multifont, or even multidirectional. In the
xmdialogs example, this would be the labels Active Dialog and
the Motif Dialog Widgets strings.
Many features of the labels can be modified. This includes the
fonts, foreground and background colors, and alignment (left,
center, or right justification); in fact, this can even store
a pixmap graphic image.
XmPushButton This is a text label or pixmap with a border around
it. This Widget accepts keystrokes or mouse button presses.
In the smdialogs example, these are the create, destroy,
manage, and unmanage buttons. When a button has focus, it
draws a heavy border around itself.
When you press the Enter key or a pointer on a button, the button
has focus. Move the cursor to the button. Press a key or
button and hold it down. You have armed the button. The color
on the button should change, and the border colors should
reverse. This gives the impression that the button has been
pressed inward. When you release the button, the button
reverts to its original state. When a mouse button is pressed
in this Widget the foreground and background colors of the
Widget usually also invert.
XmSeparator This is used to create a line between functional
sections of a screen. There is really not much that users can
do with this Widget except position it on the screen.
XmText This is used to create a fully functional multiline text
editor on a screen. The user can select text by dragging the
mouse from one location to another while Button1 is pressed.
Users can also click anywhere on the Widget to mark the
insertion point. If the text Widget is enabled for user
input, the user can type at the insertion point and insert
the text into the text Widget.
Pull-down menus These are rectangular areas in the window that
enable users to select from a number of items. The items are
generally laid out in push buttons. Users can select a push
button either by moving the mouse to that selection, or by
pressing Alt-K, in which K is the letter of the alphabet that
is underlined in the menu button. In the xmdialogs function,
the Meta-F key selected the file item, and Meta-H selected
the Help item.
Pop-up menus The Motif root window menu is a good example of a
pop-up menu. When you press the mouse button, a menu is
displayed. You can select an item in the menu by moving the
cursor onto the item and pressing Button1.
Scale Widgets The scale Widget is used to display the value of a
data item between two extremes. It can also be used to accept
user input. A scale Widget has a scroll region that is very
similar to the scroll bar. However, it does not have the
arrow buttons at each end.
XmScrolledWindow This is a combination of a horizontal scroll
bar, a vertical scroll bar, and a drawing area. If the size
of the drawing area fits within the window, you can't see the
scrollbars. If the size of the drawing area is greater than
the visible area of the scrolled window, you see the
horizontal or vertical scrollbars, or both. You can then use
the scrollbars to move the visible portion on top of the
drawing area. This is known as panning the window.
XmFrame This is a simple Widget used to put a consistent border
around one single Widget. Frames can only hold one Widget at
a time.
XmRowColumn This is a general-purpose Widget organizer. The
Widget can layout its Widget collection in a variety of ways,
including the following:
Row major In this case, all Widgets on this Row Column Widget are
stored until one row fills up, and a new row is created when
another Widget is added that doesn't fit on this Widget. The
creation of a new row is sometimes called wraparound.
Column major This is the same as a row major, but it wraps around
in a columnar fashion.
In conjunction with this, you can specify the width of each column to
be that of the widest Widget; you can also specify the number of fixed
columns, the packing (whether all Widgets should be packed as closely
as possible), or that the individual Widgets specify their own
positions.
There are several other Widgets available in the Motif Widget set. You
can see the complete listing and their options in The Programmers
Reference Manual from the Open Software Foundation.
Gadgets
Motif Widgets create a window in X Window. A complex Motif application
can create several X windows very quickly. Each window uses X
resources in the server, and many windows can slow your overall system
performance.
Gadgets are windowless versions of a Widget. Most Gadgets have the
same names as Widgets, but have the string Gadget appended to their
name. So, XmLabel has an XmLabelGadget counterpart.
Gadgets do not have all the features of Widgets. For example, Gadgets
share the foreground and background colors of their parent. Also, some
Gadgets actually turn out to be slower than the Widgets they are
trying to replace. Given the troubles that you can get into by using
Gadgets, you may be better off not using them.
Customizing with Resources
Now that you are familiar with Widgets, let's talk about the
parameters that affect them—resources.
What Are Resources?
As you saw in the previous sections, you can customize some aspects of
an application from the command line prompt. X enables you to modify
the aspects of an existing application every time a client runs that
application. X does this by setting control variables for that client.
These control variables are called resources and have a value
associated with them.
For example, consider the case of an xterm. An xterm's resources are
its font size, its pointer shape, the foreground color for all
displayed text, its background color, and so on. These are only a few
of the resources for an xterm. Most of these resources exist as
predefined defaults for all the common clients in a system.
You can specify resources on an application-specific basis, or for all
applications on your system. These resources are normally stored in an
ASCII file called .Xresources, in your home directory.
This file affects only those applications that you run. This file
normally contains only those options that you would like to customize
over those values that are set in system files.
You can always override the defaults specified in the system-wide file
with defaults in your .Xresources file. In turn, your command line
options for a single client override those in the .Xresources file.
Keep in mind, however, that the command line default applies only to a
specific client. The .Xresources default setting becomes the default
for all your clients.
Also, remember that the command line operations override any default
resources set in a file. Normally, you set how you want your
application to look under normal circumstances, and then override the
changes via command line options.
______________________________________________________________
NOTE: In some systems, the .Xresources file can also be called
.Xdefaults.
______________________________________________________________
To make your resource specifications available to all clients, use the
X resource database manager program, xrdb. This stores the resources
directly on the server and makes the resource available to all clients
on the system. This step takes some care because your change will
affect all your clients, regardless of what platform they are running
on.
Defining Resources
A resource definition file is basically a line-by-line list of all the
resources in the file. Each line consists of two entries: one for the
resource type, and the other for the value for the resource. The two
entries are colon-separated.
The simplest syntax for a resource definition is as follows:
client*variable: value
client is the name of the client. The variable for that client is set
to the value. Note that the colon follows the variable without any
spaces.
Let's look at the resource declaration for an xterm client.
XTerm*foreground: white
XTerm*background: blue
XTerm*font: 10x20
...
If you do not already have an .Xdefaults file, you can create one
yourself with a text editor.
The values can be Boolean, numeric, or string. Values can be specified
for Widgets in an application as well. For example, if you want to set
the background color for all PushButtons in an application, myWorld,
you set the following resource:
myWorld*PushButton.background: red
myWorld*background: blue
Note that the asterisk represents the Widgets in between the actual
myWorld application and all PushButtons in that application. If you
specify
myWorld.mainForm.PushButton: blue
only the buttons on the Widget mainForm, which in turn must exist on
myWorld, are affected. This is tight binding. Using the asterisk (*)
is loose binding because it allows for multiple levels of Widget
hierarchy between the objects on either side of the asterisk. If this
has a hierarchy of
myWorld.mainForm.subForm.PushButton
the first two of the following declarations affects the PushButtons on
the subForm, and the last does not:
myWorld*PushButton.background: red
myWorld*background: blue
myWorld.mainForm.PushButton: blue
Another example is the settings for an xterm. If you attempt to set
the scrollbars using
xterm.scrollbar: true
it probably won't work. Most likely, there is a Widget hierarchy
between the top-level application and the scrollbar Widgets. In this
case, it works if you use the following:
xterm*scrollbar: true
______________________________________________________________
NOTE: When you use a very general setting for a Widget in your
resource files, say *labelString, you affect all such occurrences
of labelString in all files. Be careful!
______________________________________________________________
After you have modified the .Xresources file, you probably expect to
see the changes occur immediately. Not so. You now have to inform the
server of your defaults by using the xrdb command. Use the following
command:
xrdb -load .Xresources
This reflects the changes for all subsequent executions of your
client. These remain in effect until overridden, or until your session
terminates. If you save your .Xresources file in your login directory,
these changes are loaded whenever you start X with the following
command:
xrdb -load .Xresources
This command is useful when creating .Xresources for the first time in
a session. That is why, in most cases, this command is run when the
windowing system is first created. If you want to keep the previous
settings, use the -merge command option instead of -load, like so:
xrdb -merge .myOwnResources
Also, you can use the exclamation point as the comment character at
any point in the input line before text begins. So, the following
lines are comments:
! This is a comment
! another one
! commented*labelString: This resource is not used.
You can also use the cpp preprocessor's directives #if, #ifdef, #else,
and #endif. This is running through xrdb only. The cpp preprocessor is
not run when the .Xresources file is parsed. You can override the run
through cpp by using the -nocpp parameter on the command line. No
other parameters are required. If you want to remove a resource, use
the -remove operation.
xrdb -remove .myOldResources
User and Class Resource Files
There are two types of resource files: user and class. User files
apply to each instance of all applications. These are the resources
you set in the .Xresources file. Class files pertain to all the
instances of a particular class. These exist in files usually in your
home directory or your path. The name of this file is the name of the
class. The class name is the name of the application class with the
first letter capitalized.
For example, all xterms belong to the class XTerm. Note that the class
name is the name of a type of application with the first letter
capitalized. XTerm is an exception in this regard because it has XT
capitalized instead of only X.
Let's look at setting the resources for a particular class of an
application:
*labelString: Hello World
This command sets the labelString resource to Hello World for all
Widgets in every application in your session. This may not be exactly
what you want.
Xapp*labelString: Hello World
This command sets the labelString resource to Hello World for all
Widgets in every Xapp application in your session. This doesn't affect
Widgets within other applications. This effect may be desirable if you
are trying to set only one type of application resource.
You can also specify your own class for setting resources. This is
done by setting the -name option on a client. For example, you can
define all the resources for an xterm with 10'20 font to be of class
hugeterm. Then, whenever you run
xterm -name hugeterm &
it uses the resources in the class hugeterm. Now you can set the
foreground color to whatever you want for xterms with a name of
hugeterm.
Note that the name resource cannot contain the * or . characters.
These values cause your resource setting to be ignored. The mwm
environment simply ignores bad syntax, instead of informing the user
about these errors.
Customizing Motif
Customizing Motif is very similar to customizing the X resources.
However, Motif offers a far greater set of features, and enables the
user to customize just about every item on the screen. Without
changing a line of code, the resources here can be set to maintain a
consistent set of interfaces for all applications. For example, it's
easy to change the background color of all the forms in your
applications by simply editing the resources file, rather than editing
each source file individually. Here are some more methods for setting
resources:
* Hard code resource settings.
* Use command line parameters.
* Use the environment variables to specify class files.
Hard-Coded Resource Setting
You can set resources by hard coding the values in your application
source code. See Chapter 32, "Motif for Programmers."
Hard coding resource settings is justifiable in the following cases:
* When you do not want to give control to the end user for
application-critical resources. A good example is the locations of
all buttons on a data entry form. An end user is liable to shuffle
them around to the point that the entry application may become
unusable.
* When you do not have to worry about locations of resource files.
The application is completely standalone.
* When you also do not have to worry about user intervention in your
program code.
* When you want to shield users from modifying their UNIX
environment variables and having to learn the customization
syntax.
Using the Command Line
This was discussed earlier when we talked about customizing X
applications and listed some of the resources that can be set from the
command line. Motif applications usually list their options in man
pages. See the section on appres later in this chapter.
Use the -xrm command line option to set or override a particular
resource. The usage of this option is as follows:
xclient -xrm "resource*variable: value"
Note that you can concatenate several resource settings using the \
operator.
xclient -xrm "resource*variable: value" \
-xrm "resource*variable: value" \
-xrm "resource*variable: value"
So, how do you know which resources to set? Look in the OSF/Motif
Programmers Reference Manual for the description of a Widget's
resources.
Looking at the Label Widget, you see resources grouped by the class
and all its inherited resources. Some of the resources are declared
under the class Core, some under Manager, and so on. Let's look at
some of the resources for a XmPushButton Widget. You see these listed
with the letters XmN in front of them. These letters signify that it
is a Motif resource.
XmNacctivateback XcCallback XtCallBackList
_ NULL C XmNarmColor XmCarmColor Pixel Dynamic
_ CSG XmNarmPixmap XmCArmPixmap Pixmap
_ XmUNSPECIFIED_PIXMAP CSG
XmNdefaultButtonThickness
XmCdefaultButtonShadowThickness Dimension 0 CSG
....
Note the letters CSG for the access description.
* The C signifies creation. This tells us that
* the resource can be set at creation.
* The S signifies that this value can be set at runtime.
* The G signifies that it can be read (get) at runtime.
So, in the case of the previous PushButton Widget, the
XmNactivateCallback class can only be set at the time it is created:
once, at runtime. This is usually done in the code section, where an
address to a pointer is set for this Widget.
The other values can be set at runtime. For example, XmNarmColor can
be set from a resource file because it does have the S set for it.
Likewise, when programming Widgets, this resource can be read from an
application because the G value is specified for this resource.
Using Environment Variables
Motif uses several environment variables to hold its pointers to
locations for resource files.
The XENVIRONMENT environment variable can hold the complete path to a
file that holds the resource file. This must be the complete path of
the application. If this variable is not set, the Xt toolkit looks in
.Xresources-HostName, in the applications home directory.
The XUSERFILESEARCHPATH is a pointer to the locations of application
resource files. This is a colon-delimited string. Each field is
expanded into meaningful names at runtime. The following are some of
the most common fields:
%C Customize Color
%l Language part
%L Full lanuguage instruction
%N Application class name
%S Suffix
The RESOURCE_MANAGER variable is set by xrdb. This xrdb is executed at
runtime. This usually happens at startup.
The XFILESEARCH environment variable holds a colon-delimited list of
directories for the app-defaults file. Usually, these defaults are in
the /usr/lib/X11/app-defaults directory.
Note that some of the classes in the directory have the first two
letters of their names capitalized, instead of just one (XTerm, XDbx,
XMdemos). So, if your class resource settings do not work as expected,
look in this directory for some hints on what the resource class name
might look like. Again, the contents of this directory depend on your
installation of Motif and X.
The search for the missing .Xresources occurs in the following order:
Check in XUSERFILESEARCHPATH,
if not successful or XFILEUSERSEARCHPATH not set,
Check in XFILESEARCHPATH,
if not successful or XFILESEARCHPATH not set,
Check user HOME directory
Now that you have all this information, keep this advice in mind: In
all but the most unavoidable cases, you should not rely on
environments to set your application resources.
The methods are too complicated to learn, especially for the end user.
However, they can be a very powerful customization tool. Editing
resource files is hard enough on the programmer; it's even worse on
the user. However, in order to be a good Motif user, you should know
about the environment variables that affect applications that come
from other vendors.
Listing an Application's Resources
There are two Motif applications that can assist you in determining an
application's resources: appres and editres. Here is the appres
program's syntax:
appres Class [instance]
This lists all the resources in a given class for the named instance
of an application. Listing 23.2 shows the manual options of the
command appres XTerm for advanced users.
Listing 23.2. Manual options for advanced users.
$ appres XTerm
*VT100*font5:
*VT100*font5: 9x15
*VT100*font3: 6x10
*VT100*font4: 7x13
*VT100*font2: 5x7
*VT100*font1: nil2
*VT100*font6: 10x20
*tekMenu*vtshow*Label: Show VT Window
*tekMenu*tektextsmall*Label: Small Characters
*tekMenu*vtmode*Label: Switch to VT Mode
*tekMenu*tektextlarge*Label: Large Characters
*tekMenu*tekpage*Label: PAGE
*tekMenu*tekreset*Label: RESET
*tekMenu*tektext2*Label: #2 Size Characters
*tekMenu*tekhide*Label: Hide Tek Window
*tekMenu*tekcopy*Label: COPY
*tekMenu*tektext3*Label: #3 Size Characters
*tekMenu.Label: Tek Options
*fontMenu*font5*Label: Large
*fontMenu*font6*Label: Huge
*fontMenu*font2*Label: Tiny
*fontMenu*fontescape*Label: Escape Sequence
*fontMenu*fontdefault*Label: Default
*fontMenu*font3*Label: Small
*fontMenu*fontsel*Label: Selection
*fontMenu*font1*Label: Unreadable
*fontMenu*font4*Label: Medium
*fontMenu.Label: VT Fonts
*SimpleMenu*menuLabel.font: -adobe-helvetica-bold-r-normal—*-120-*-*-*-*-
_iso8859-*
*SimpleMenu*menuLabel.vertSpace: 100
*SimpleMenu*Sme.height: 16
*SimpleMenu*BackingStore: NotUseful
*SimpleMenu*HorizontalMargins: 16
*SimpleMenu*Cursor: left_ptr
*mainMenu*terminate*Label: Send TERM Signal
*mainMenu*securekbd*Label: Secure Keyboard
*mainMenu*suspend*Label: Send STOP Signal
*mainMenu*continue*Label: Send CONT Signal
*mainMenu*allowsends*Label: Allow SendEvents
*mainMenu*kill*Label: Send KILL Signal
*mainMenu*interrupt*Label: Send INT Signal
*mainMenu*logging*Label: Log to File
*mainMenu*quit*Label: Quit
*mainMenu*hangup*Label: Send HUP Signal
*mainMenu*redraw*Label: Redraw Window
*mainMenu.Label: Main Options
*vtMenu*hardreset*Label: Do Full Reset
*vtMenu*scrollbar*Label: Enable Scrollbar
*vtMenu*scrollkey*Label: Scroll to Bottom on Key Press
*vtMenu*scrollttyoutput*Label: Scroll to Bottom on Tty Output
*vtMenu*jumpscroll*Label: Enable Jump Scroll
*vtMenu*clearsavedlines*Label: Reset and Clear Saved Lines
*vtMenu*allow132*Label: Allow 80/132 Column Switching
*vtMenu*reversevideo*Label: Enable Reverse Video
*vtMenu*tekshow*Label: Show Tek Window
*vtMenu*cursesemul*Label: Enable Curses Emulation
*vtMenu*autowrap*Label: Enable Auto Wraparound
*vtMenu*tekmode*Label: Switch to Tek Mode
*vtMenu*visualbell*Label: Enable Visual Bell
*vtMenu*reversewrap*Label: Enable Reverse Wraparound
*vtMenu*vthide*Label: Hide VT Window
*vtMenu*marginbell*Label: Enable Margin Bell
*vtMenu*autolinefeed*Label: Enable Auto Linefeed
*vtMenu*altscreen*Label: Show Alternate Screen
*vtMenu*appcursor*Label: Enable Application Cursor Keys
*vtMenu*softreset*Label: Do Soft Reset
*vtMenu*appkeypad*Label: Enable Application Keypad
*vtMenu.Label: VT Options
*tek4014*fontLarge: 9x15
*tek4014*font2: 8x13
*tek4014*font3: 6x13
*tek4014*fontSmall: 6x10
XTerm.JoinSession: False
______________________________________________________________
NOTE: The appres application sometimes does not run under Motif,
use twm.
______________________________________________________________
The second command is a menu-driven GUI program, editres, which
enables you to edit the given resources for an application. This is
available for X11R5 and later. The program displays a tree-like
representation of all the Widget classes in a program, and enables the
user to move through the tree node by node. Search your release for
this file. If you do not have this file, don't despair; use the find
command. See Figure 23.10 for an editres session.
Figure 23.10. The editres application.
Using the .mwmrc File
Create this file from the system.mwmrc file by copying it into your
$HOME directory as .mwmrc, and then edit it. (Look in the
/var/X11R6/lib directory, and search for the system.mwmrc file using
the find command.)
Listing 23.3 shows a sample .mwmrc file. As I stated earlier when
working with .Xresources, comments are started with a ! character on a
line. Note that, depending on your version of Motif, your listing may
look very different than the one shown here. However, you will be able
to see the general information presented here.
Listing 23.3. A sample .mwmrc file.
!!
!! $HOME/.mwmrc
!! Modified system.mwmrc for personal changes. kh.
!!
!!
!! Root Menu Description
!!
Menu DefaultRootMenu
{
"Root Menu" f.title
"New Window" f.exec "xterm &"
"Shuffle Up" f.circle_up
"Shuffle Down" f.circle_down
"Refresh" f.refresh
"Pack Icons" f.pack_icons
! "Toggle Behavior..." f.set_behavior
no-label f.separator
"Restart..." f.restart
! "Quit..." f.quit_mwm
}
Menu RootMenu_1.1
{
"Root Menu" f.title
"New Window" f.exec "xterm &"
"Shuffle Up" f.circle_up
"Shuffle Down" f.circle_down
"Refresh" f.refresh
! "Pack Icons" f.pack_icons
! "Toggle Behavior" f.set_behavior
no-label f.separator
"Restart..." f.restart
}
!!
!! Default Window Menu Description
!!
Menu DefaultWindowMenu
{
Restore _R Alt<Key>F5 f.restore
Move _M Alt<Key>F7 f.move
Size _S Alt<Key>F8 f.resize
Minimize _n Alt<Key>F9 f.minimize
Maximize _x Alt<Key>F10 f.maximize
Lower _L Alt<Key>F3 f.lower
no-label f.separator
Close _C Alt<Key>F4 f.kill
}
!!
!! Key Binding Description
!!8
Keys DefaultKeyBindings
{
Shift<Key>Escape window|icon f.post_wmenu
Alt<Key>space window|icon f.post_wmenu
Alt<Key>Tab root|icon|window f.next_key
Alt Shift<Key>Tab root|icon|window f.prev_key
Alt<Key>Escape root|icon|window f.circle_down
Alt Shift<Key>Escape root|icon|window f.circle_up
Alt Shift Ctrl<Key>exclam root|icon|window f.set_behavior
Alt<Key>F6 window f.next_key transient
Alt Shift<Key>F6 window f.prev_key transient
Shift<Key>F10 icon f.post_wmenu
! Alt Shift<Key>Delete root|icon|window f.restart
}
!!
!! Button Binding Description(s)
!!
Buttons DefaultButtonBindings
{
<Btn1Down> icon|frame f.raise
<Btn3Down> icon|frame f.post_wmenu
<Btn3Down> root f.menu DefaultRootMenu
}
Buttons ExplicitButtonBindings
{
<Btn1Down> frame|icon f.raise
<Btn3Down> frame|icon f.post_wmenu
<Btn3Down> root f.menu DefaultRootMenu
! <Btn1Up> icon f.restore
Alt<Btn1Down> window|icon f.lower
! Alt<Btn2Down> window|icon f.resize
! Alt<Btn3Down> window|icon f.move
}
Buttons PointerButtonBindings
{
<Btn1Down> frame|icon f.raise
<Btn3Down> frame|icon f.post_wmenu
<Btn3Down> root f.menu DefaultRootMenu
<Btn1Down> window f.raise
! <Btn1Up> icon f.restore
Alt<Btn1Down> window|icon f.lower
! Alt<Btn2Down> window|icon f.resize
! Alt<Btn3Down> window|icon f.move
}
!!
!! END OF mwm RESOURCE DESCRIPTION FILE
!!
There are several key features here:
* Key bindings
* Button bindings
* Menu items
A binding is a mapping between a user action and a function. The key
bindings map keystrokes to actions, and the button bindings map button
presses and releases to actions. Menus display the menu items for the
user, and let you organize action items into sections.
The format for all the items is as follows:
Section_type Section_Title
{
.. definitions..
.. definitions..
}
In this format, Section_type can be Menu, Keys, or Buttons. The
Section_Title is a string defining the variable name. It's a name that
can be used to refer to this section in other portions of the file.
The functions shown in the sample file begin with an f. keyword. Some
actions are fairly obvious: f.move, f.resize, f.maximize, f.minimize,
f.title, f.lower and so on. Some actions are not so obvious:
f.separator (displays a line on the menu item), f.circle_up (shuffles
window stacking order up), f.circle_down (shuffles window stacking
order down).
See Table 23.1 for all the features available for you to work with.
Table 23.1. Motif menu item descriptions.
Function Description
f.circle_down[icon|window] Shuffles window stacking order down.
f.circle_up[icon|window] Shuffles window stacking order up.
f.exec or ! [command] Executes command.
f.focus_color Sets colormap focus of a client window.
f.focus_key Sets keyboard input focus to a window or icon.
f.goto [x|y] Hops to a different location on the virtual desktop.
f.kill Terminates a client window.
f.lower [-client|within|freeFamily] Lowers a window to the bottom of
the stack.
f.maximize Maximizes a window.
f.menu Associates a pull-right menu with the menu pane.
f.minimize Minimizes a window to an icon.
f.move Enables the interactive movement of a window.
f.move_constrained Similar to f.move but restricts movement of the
window to within the boundary of the screen.
f.next_cmap Changes the colormap of the current window to the next
colormap in the list.
f.next_key[icon|window|transient] Sets keyboard focus to the next
window/icon.
f.nop No operation. It's a filler only.
f.normalize Restores a window to original size.
f.normalize_and_raise Restores a window to original size and brings to
top of stack.
f.pack_icons Rearranges the icons on a desktop.
f.pan[dx|dy] Pans the view of the virtual canvas.
f.pass_keys Enables/disables (toggles) key bindings.
f.post_wmenu Posts the window menu.
f.prev_cmap Changes the colormap of the current window to the previous
colormap in the list.
f.prev_key[icon|window|transient] Sets keyboard focus to the previous
window or icon.
f.quit_mwm Terminates Motif.
f.raise[-client|within|freeFamily] Raises a window to the top of the
stack.
f.raise_lower[within|freeFamily] Raises a window to the top of the
stack if it is partially obscured, or lowers it if not at all
obscured.
f.refresh Redraws all windows.
f.refresh_win Redraws only a specific window.
f.resize Enables the interactive sizing of a window.
f.restore Restores the state of an icon/window to its normal state.
f.restore_and_raise Restores and raises a window to the top of the
stack.
f.restart Restarts mwm.
f.screen Jumps cursor to a specific screen, or to the next, previous,
or last visited screen.
f.send_msg message_number Sends a client message.
f.separator Draws a line.
f.set_behavior Restarts Motif, toggling between default or custom
behaviors.
f.title Names the menu.
f.track_pan Moves the canvas interactively.
You can get more information from the OSF/Motif Reference book. In my
humble opinion, it's dry but informative; the book will supply you
with all the information you could possibly want about these commands.
Adding Your Own Menu Items
Let's see about defining your own menu items. The following could be a
sample menu item:
Menu MyGames
{
"Kamran Games" f.title
no-label f.separator
"Tetris" f.exec "xtetris &"
"Mahhjong" f.exec "xmahjongg &"
"Chess" f.exec "xchess &"
}
The f.title action specifies a heading for the submenu. The
f.separator draws a line under the title. The f.exec fires up the
command shown in double quotes.
______________________________________________________________
NOTE: Note the ampersand in f.exec for starting these tasks in the
background. Do not start a task that may never return and thus hang
up your mwm session.
______________________________________________________________
Now, you can add this new menu to the root menu by adding the
following line in your DefaultRoot-Menu definitions:
"Utils" f.menu MyGames
More on Button and Key Bindings
The key and button bindings work in the same way as menus. The first
obvious difference is the extra column with the words icon, frame,
window, and root in it. These words force the bindings on the context.
The root applies to any location of the pointer on the root window,
the frame or window keywords apply binding only when the pointer is in
a window or its frame. The icon bindings apply to icons.
In your .Xdefaults file, refer to these key bindings for the class
Mwm:
Mwm*keyBindings: DefaultKeyBindings
Here are some of the descriptions in the key bindings:
Shift<Key>Escape window|icon f.post_wmenu
Alt<Key>space window|icon f.post_wmenu
Alt<Key>Tab root f.menu DefaultRootMenu
The syntax for a keystroke binding is
modifier<Key>key
in which modifier is Alt, Control, or Shift. The key can be a
keystroke, function key, and so on. The first two declarations
describe the same action: show the window menu, but with different
keystrokes. The third key binding shows a method for displaying the
root menu.
The button bindings are the bindings for your buttons. The three
important bindings to remember are as follows:
Buttons DefaultButtonBindings
Buttons ExplicitButtonBindings
Buttons PointerButtonBindings
In your .Xresource or .Xresources file, refer to one of these button
bindings for the class Mwm as
Mwm*buttonBindings: DefaultButtonBindings
or
Mwm*buttonBindings: ExplicitButtonBindings
or
Mwm*buttonBindings: PointerButtonBindings
Customizing Your Desktop with Clients
This is done by using some of the client software that comes with your
X11R6 distribution. We will cover the following applications:
* xsetroot
* xset
* xdpyinfo
* xmodmap
There are several more utilities in the /usr/bin/X11 directory for you
to play with: bitmap, xmag, xcalc, and so on. Check each one out to
customize your desktop. The ones described here are not so intuitively
obvious.
xsetroot
This client customizes the root window characteristics. Here are some
of the options available:
* -cursor cursorfile maskfile This option changes the cursor to a
displayed mask value. See the sidebar for creating your own cursor
using bitmap.
* -cursor_name name This is the name of the standard cursors in the
X11 protocol.
* -bitmap filename This option creates a tiled surface on the root
window with a bitmap. Check the /usr/lib/X11/bitmaps directory for
a list of the standard bitmaps.
* -fg color foreground This option sets the color for the bitmap on
the root display.
* -bg color background This option sets the color for the bitmap on
the root display.
* -gray or -grey This option sets the background to a pleasant (for
some) gray background.
* -rv This option reverses the foreground and background colors.
* -solid color This option sets the root window to a solid color;
for example, -solid red will set a red background.
Look in the /usr/lib/X11 directory of the file called rgb.txt for a
list of colors, and look at the later section on colors in this
chapter for more information.
See the man pages for additional features for xsetroot.
______________________________________________________________
NOTE: The cursorfile is an ASCII file with arrays of characters.
You create a bitmap using the bitmap utility. Then, run this bitmap
through bmtoa to convert a bitmap to arrays. There is a reverse
utility called atobm to convert existing arrays to bitmaps, for use
with the bitmap editor.
______________________________________________________________
Using xset
This command sets up some of the basic options on your environment.
Some of these options may not work on your particular system. It's
worth it to check these out.
Set your bell volume with this command:
xset b volume frequency durationInMilliseconds.
For example, the command
xset b 70 4000 60
sets the keyboard bell to about 70 percent of maximum, a frequency of
4000 Hz, and on for 60 milliseconds.
To turn on the speaker, use the following command:
xset b on
To turn it off, type this:
xset b off
Turning the speaker back on will return the volume to its default.
Use xset c volume to set the keyclick volume in percentages. A volume
setting of 0 turns it off. Any other number (1 through 100) turns it
on for that percentage. Of course, for this command to work, you must
have your speaker turned on.
To set the mouse speed, use the following command at the prompt:
xset m acceleration threshold
The acceleration is the number of times faster than the threshold that
each mouse movement travels. This way, you can zip across the screen
with a twitch. Use care in setting this feature unless you are very
dexterous.
Invoking the Screen Saver
Use xset s seconds to enable the screen saver. You can turn off the
screen saver with the off option. The default option reverts to system
default time for blanking the screen.
For more options type in xset.
Using Fonts
For example, to load your own fonts, use the following command:
$ xset fp /user/home/myfont,/usr/lib/X11/fontsdir
$ xset fp rehash
The rehash command forces the server to reread its systems files for
your command to take effect.
To restore to normal, use the following command:
$ xset fp default
$ xset fp rehash
See the section, "Fonts," later in this chapter.
Getting More Information about Your Display xdpyinfo
The xdpyinfo utility gives you more information about your X server.
It is used to list the capabilities of your server and all predefined
parameters for it. Some of these include the following:
* Name of display
* Version number
* Vendor name
* Extensions
The list is too exhaustive to included here, and will be different for
your installation. Pipe its output to a file, and review it for
information about the server. Your output may look different. (See
Listing 23.4.)
Listing 23.4. Output from xdpyinfo.
$ xdpyinfo
name of display: :0.0
version number: 11.0
vendor string: XFree86
vendor release number: 2110
maximum request size: 262140 bytes
motion buffer size: 0
bitmap unit, bit order, padding: 32, LSBFirst, 32
image byte order: LSBFirst
number of supported pixmap formats: 2
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
keycode range: minimum 8, maximum 134
focus: window 0x200000d, revert to Parent
number of extensions: 6
XTestExtension1
SHAPE
MIT-SHM
Multi-Buffering
XTEST
MIT-SUNDRY-NONSTANDARD
default screen number: 0
number of screens: 1
screen #0:
dimensions: 800x600 pixels (270x203 millimeters)
8 resolution: 75x75 dots per inch
depths (2): 1, 8
root window id: 0x29
depth of root window: 8 planes
number of colormaps: minimum 1, maximum 1
default colormap: 0x27
default number of colormap cells: 256
preallocated pixels: black 1, white 0
options: backing-store YES, save-unders YES
current input event mask: 0x30003c
ButtonPressMask ButtonReleaseMask EnterWindowMask
LeaveWindowMask SubstructureRedirectMask FocusChangeMask
number of visuals: 6
default visual id: 0x20
visual:
visual id: 0x20
class: PseudoColor
depth: 8 planes
size of colormap: 256 entries
red, green, blue masks: 0x0, 0x0, 0x0
significant bits in color specification: 6 bits
visual:
visual id: 0x21
class: DirectColor
depth: 8 planes
size of colormap: 8 entries
red, green, blue masks: 0x7, 0x38, 0xc0
significant bits in color specification: 6 bits
(... this is a very long listing ... )
***END LISTING
Help for Left-Handed Users xmodmap
If you are a left-handed user, it might a bit uncomfortable to use the
"left" button with your third or second finger. The X designers kept
you in mind. If you want to swap the functionality of the pointers on
your mouse or pointer, use the xmodmap command. First, display the
current mappings like so:
xmodmap -pp
You see the following display:
Physical Button
Button Code
1 1
2 2
3 3
This shows you that button code 1 is mapped to physical button 1,
button code 2 is mapped to physical button 2, and button code 3 is
mapped to physical button 3.
Now issue this command:
xmodmap -e 'pointer = 3 2 1'
This reverses the mappings on the buttons. Now, physical button 1 is
mapped to button code 3, and so forth. To confirm this, retype the
xmodmap -pp command.
Physical Button
Button Code
1 3
2 2
3 1
You can always revert to the default with xmodmap -e 'pointer =
default'.
Useful Command Line Options
Some other standard input parameters that can be used to change the
behavior of a window from the command line are as follows:
-borderwidth or -bw Border width of pixels in the frame. This may not
be available for all clients.
-foreground or -fg The foreground color. For example, this can be the
text color for an xterm.
-background or -bg The background color. For example, this can be the
text color for an xterm.
-display Display on which the client runs.
-font or -fn The font to use for a particular text display.
-geometry Specifies the geometry.
-iconic Starts the application in an iconic form.
-rv or -reverse Swaps foreground and background colors.
-title The title for the title bar.
-name The name for the application.
Of course, the man pages on an application can give you more detailed
information than one chapter in a book. Explore a little. For example,
you can call one terminal name editor, and set your resources in the
.Xresources file for name editor.
-display nodename:displayname.ScreenName
This starts up a remote session on another node. The displayname and
ScreenName are optional and default to zero if not entered.
Logging into Remote Machines
You can log into remote machines by using the xterm -display option,
provided you have set your Linux machine up for networks. The remote
system must allow you to open a display on its machine. This is done
with the xhost + command on its machine. The xhost + command is
dangerous because it allows anyone to access your machine, so use it
cautiously.
When you want to open an xterm on the remote machine, alma, run this
command:
xterm -display alma:0.0 &
The format for the option into the display parameter is as follows:
[host]:[server][:screen]
If you are given permission to open a display, you are logged into the
remote machine. You can verify this with the uname command. Check the
DISPLAY with the echo $DISPLAY command.
When you log out with the exit command, the remote session and the
xterm are terminated.
______________________________________________________________
NOTE: One of the most common reasons for not being able to open a
remote terminal is that the remote host does not allow you to open
windows there. Ask the remote users to use the xhost command at the
remote machine as a part of their login.
______________________________________________________________
Colors
All the colors in the X Window system are located in the
/usr/lib/X11/rgb.txt file. This file consists of four columns. The
first three columns specify red, green, and blue values; the last
entry specifies the name that you can use in your parameters.
A partial listing of the rgb.txt file is shown in Listing 23.5.
Listing 23.5. Excerpt from rgb.txt file.
255 250 250 snow
248 248 255 ghost white
248 248 255 GhostWhite
245 245 245 white smoke
245 245 245 WhiteSmoke
220 220 220 gainsboro
255 250 240 floral white
255 250 240 FloralWhite
253 245 230 old lace
253 245 230 OldLace
250 240 230 linen
250 235 215 antique white
255 239 213 PapayaWhip
255 235 205 blanched almond
255 235 205 BlanchedAlmond
255 218 185 peach puff
255 218 185 PeachPuff
255 222 173 navajo white
255 228 181 moccasin
255 248 220 cornsilk
255 255 240 ivory
255 250 205 lemon chiffon
255 250 205 LemonChiffon
255 245 238 seashell
240 255 240 honeydew
245 255 250 mint cream
255 240 245 LavenderBlush
255 228 225 misty rose
255 228 225 MistyRose
255 255 255 white
0 0 0 black
47 79 79 dark slate grey
47 79 79 DarkSlateGrey
105 105 105 dim gray
105 105 105 DimGray
105 105 105 dim grey
105 105 105 DimGrey
112 128 144 slate gray
112 128 144 SlateGray
112 128 144 slate grey
112 128 144 SlateGrey
119 136 153 light slate gray
119 136 153 LightSlateGray
119 136 153 light slate grey
119 136 153 LightSlateGrey
190 190 190 gray
190 190 190 grey
211 211 211 light grey
Because red, green, and blue have 256 values each, the number of
possible colors is 16,777,216. Not many workstations can display that
many colors at one time. So, X uses a facility to map these colors
onto the display, called a colormap. A color display uses several bits
for displaying entries from this map. The xdpyinfo program gives you
the number of bits for the display. This is a frame buffer. A 1-bit
frame signifies a black-and-white display. An 8-bit frame buffer
signifies 2 to the power of 8 entries, or 256 possible colors.
Unfortunately, due to different phosphors on different screens, your
color specification on one monitor may be completely different on
another monitor. Tektronix provides a tool called xtici, an API, and
docs to counter such problems by using the international CIEXYZ
standard for color specifications. This is called the Color Management
System (CMS), which uses a model called HVC (Hue-Value-Chroma). In the
X11R5 (or later) release, look for Xcms for more details, or contact
Tektronix.
Fonts
Fonts in the X Window system are designed for maximum flexibility. The
following are two good utilities to help you sift through some of the
400 or so font types on a basic system:
xlsfonts Lists the fonts in your system.
xfontsel Enables you to interactively see what fonts are available on
your system and what they look like on the screen.
Using xlsfonts
First, let's examine the font names themselves. Use the xlsfonts
command to list the fonts on your system. Type the command on an
xterm, and because the listing from xlsfonts is very long, be sure to
pipe to a text file for review. You should see a listing in which each
line is of this form:
-foundry-family-wt-sl-wd-p-pts-hr-vr-sp-ave-charset-style
The foundry is the company that first developed the font. The most
common ones are misc, Adobe, Bitstream, and B&H. You may see more on
your system from the results of your xlsfonts command. A foundry of
misc implies a font with fixed width and height per character; the
rest were donated by their respective manufacturers.
The family is the general type of font: Courier, Helvetica, New
Century Schoolbook, Lucida, and so on. Some families are monospaced,
meaning that all their characters have the same width. The other
families are proportionally spaced, meaning that each character has a
separate width. Courier and Lucida are monospaced fonts. New Century
Schoolbook is proportionally spaced.
Use monospaced information for tabular information or running text.
This makes your text line up cleanly in running displays.
Proportionally spaced fonts are helpful for text in buttons or menu
items.
The wt and sl parameters stand for weights and slants, respectively.
The common weights are bold and medium. Bold text is drawn with a
thicker pen than the normal pen. The common slants are (r) roman, (o)
oblique, and (i) italic. The roman text is drawn upright, and oblique
text has characters sheared to the right. The italic text is similar
to oblique text, but the characters are touched up to show a smoother
effect. You may also have reverse oblique (ro) and reverse italic
(ri), which make the text lean to the left instead of the right.
The p stands for the point size, which traditionally is 1/72 of an
inch. Most monitors support only 75 or 100 dots per inch (dpi)
resolution. Because X fonts are bitmaps, it seems logical that the
most common fonts within X are of two types: 75dpi and 100dpi.
This number is found in the two fields hr and vr, which stand for the
horizontal and vertical resolution, respectively. In almost all cases,
you specify either 75 or 100 in each of these fields.
The sp refers to the spacing between two characters on the screen.
This can be m for monospaced, p for proportional, or c for fixed fonts
that have each character occupy a fixed box.
The ave is 1/10 of the average width of all the characters in the set.
The character set and style is usually set to ISO8859-1. This refers
to the ISO Latin-1 character set, which includes characters found in
ASCII and other European character sets.
Now that you've seen the large number of options that can define a
font, you can rely on using wildcards to specify most of the options
for a font. The server matches the first font name that matches your
specification with a wildcard. In other words, you only have to
specify the parameters you want to change, and use the asterisk for
the rest.
For example, *courier-roman gets the first specification for the
roman-weighted Courier font. However, *courier gets the bold Courier
font. This is because the bold specification exists before the roman
specification in the fonts file.
______________________________________________________________
NOTE: Use the xset fp=fontpath command to set the directory (75 or
100 dpi) you want searched first in the front of the font path.
This guarantees that the correct dpi size directory is searched
first.
______________________________________________________________
The font search path is the path used by the server to search for the
fonts in your system. This path is usually set to the following value:
/usr/lib/X11/fonts/misc,/usr/lib/X11/fonts/75dpi,/usr/lib/X11/fonts/100dpi
In each of these directories is a file called fonts.dir. This is a
list of all the fonts in the directory, and has two entries per line.
The first entry gives a font filename; the second entry gives the
complete font description. The first line in the file gives the number
of entries in the file.
______________________________________________________________
NOTE: Font names are not case-sensitive. New Century Schoolbook is
the same as new century schoolbook.
______________________________________________________________
You can create another file in the font path to alias your own font
names by using the file called fonts.alias. The server uses only the
first one it finds in its path, so just keep one such file in the
first directory in your font path. The fonts.alias format is very
similar to the fonts.dir file, except that the first entry is not a
filename; it is an alias for a font name. So, if you want to specify a
special font type for all your editor xterms, you need the following
line:
editterm *lucida-medium-r-*-100*
Then, you can invoke your xterm with this command:
xterm -fn editterm &
This gets an xterm window with the desired font, and is a lot better
than typing in the full font specification. Also, by changing the
alias once, you can change it for all scripts that use this alias,
rather than modifying each script individually.
A good place to start is the /usr/lib/X11/fonts/misc directory, where
a fonts.alias exists from your initial X installation. This file has
the fixed and variable aliases defined for you to work with.
Using xfontsel
The xfontsel program helps you get a better feel for some of the
parameters of a particular font. (See Figure 23.11.)
Figure 23.11. Using xfontsel.
You can move your pointer to any one of the parameters in the first
line and click Button1. As you move the pointer on a field, it draws a
box around itself to show that it has focus.
If any fonts options exist for your selection, you are presented with
a pop-up menu to select from. Move the mouse to a selection, and click
on the selection. You see your selection displayed in the font
specification string, as well as a sample of what the font will look
like on the fonts display screen below that.
Where to Go from Here
In Chapter 32, "Motif for Programmers," you will learn how to program
your application.
If you want more information about specific vendors, you can get a
wealth of information from the Internet about the latest releases and
sources to shareware utilities. Listed in Table 23.3 are some of the
newsgroups that can provide you with more information about vendors.
Table 23.3. Some newsgroups with more information.
Newsgroup Focus comp.sources.x Sources for X Window system
comp.windows.x.apps X Window applications comp.windows.x.motif Motif
programming issues comp.os.windows.x.i386 XF86 discussions.
A good starting point for progammers is the site at
arachnid.cs.cf.ac.uk/Dave/X_lecture/X_lecture.
Summary
In this chapter, you have learned the following:
* How to install Motif on Linux.
* How to start an X Window session from the prompt.
* How to use Widgets and the characteristics of these Widgets. This
provides the basis for learning how to program your own
applications in the Motif environment.
* The basics of the Motif Window Manager, mwm.
* How to move about in mwm and control windows with the keyboard and
mouse.
* How to customize your desktop with resource files and client
applications.
* How to set your environment to your liking with resources.
* How to use some standard tools available in X to further set up
your desktop.
--
Enjoy Linux!
-----It's FREE!-----
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