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发信人: lofe ()感激生活(), 信区: Programming
标 题: COM Techniques by Panther Software(2)
发信站: 哈工大紫丁香 (Sun Sep 3 08:08:31 2000), 转信
COM Techniques by Panther Software
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Steve Robinson
Panther Software
Part 1: A Free-Threaded DCOM Server
The most popular COM threading model by far is the Single Threaded Apartment
model. In the Single Threaded Apartment model, COM serializes calls so that
you don't have to worry about protecting data a COM object's internal data
and state against concurrent access on multiple threads. However, often
times the Single Threaded Apartment model is not appropriate. Suppose you
have calls coming into your DCOM server that, if serialized, would bog down
your application. For example, suppose your DCOM server is used as a
broker/gateway to a mainframe. One request to the mainframe may take several
minutes to process, while another request to the mainframe may take
milliseconds to process. In this scenario, serialized calls may not result
in the optimal experience for the user. A much better solution would be to
allow for non-blocking calls into a free threaded DCOM server and protect
shared data with critical sections. This scenario would allow a pool of
worker threads to process queue items.
Let's start by creating our DCOM server application. The first step is to
create a new ATL COM AppWizard that is an executable, as shown in the two
screen shots below:
Figure 1. Opening the ATL COM AppWizard
Figure 2. Selecting Executable
The Visual C++ project wizard creates a skeleton application for you. The
default for the application is Apartment Threaded model, which we will
change to Free Thread by defining _ATL_FREE_THREADED in stdafx.h and
commenting out the line that defines _ATL_APARTMENT_THREADED as shown below:
//#define _ATL_APARTMENT_THREADED
#define _ATL_FREE_THREADED
This is the first step for allowing our COM instances to be free threaded.
The second step is actually adding a COM object to our application and
marking it as multi-threaded. Again, we can utilize the Visual C++ wizard.
On the menu, click Insert | New ATL Object, highlight Simple Object, and
click the Next button as shown in the screen shot below:
Figure 3. The ATL Object Wizard
Add an object called DCOMServerObj by typing DCOMServerObj in the Short
Name edit control as shown below, and click the Attributes tab.
Figure 4. Adding an object
On the Attributes tab, select threading model Free. The wizard will add an
interface to the project's IDL file (DCOMServer.idl), generate the
CDCOMServerObj class declaration (DCOMServerObj.h), and generate the
CDCOMServerObj class implementation file (DCOMServerObj.cpp).
Figure 5. Selecting the threading model
Now it is time to add a couple methods to our immutable interface. If you
open up the DCOMServer.idl file, you will see the interface declared but no
methods in the interface. Click the ClassView tab in the lower left of the
WorkSpace window, right-click the IDCOMServerObj tree item, and select Add
Method to invoke the Add Method to Interface dialog box shown below.
Figure 6. The Add Method to Interface dialog box
The first thing you will notice is that the Return Type entry is grayed out.
That is because all COM methods return HRESULTs. Following this procedure,
add two methods:
Method 1
Method Name: RegisterCallBack
Parameters: [in] ICallBackObj* pICallBack
Method 2
Method Name: ProcessRequest
Parameters: [in] long lValue
When adding the methods, your typed input should look exactly like the input
shown in the dialog boxes below:
Figure 7. Adding the first method
Figure 8. Adding the second method
Listed below is the complete IDL generated by the wizard.
import "oaidl.idl";
import "ocidl.idl";
[
object,
//This is interface ID.
uuid(87E47B03-5003-11D2-9193-006008A4FB73),
dual,
helpstring("IDCOMServerObj Interface"),
pointer_default(unique)
]
interface IDCOMServerObj : IDispatch
{
[id(1), helpstring("method RegisterCallBack")]
HRESULT RegisterCallBack([in]ICallBackObj* pICallBack);
[id(2), helpstring("method ProcessRequest")]
HRESULT ProcessRequest([in]long lValue);
};
[
uuid(87E47AF6-5003-11D2-9193-006008A4FB73),
version(1.0),
helpstring("DCOMServer 1.0 Type Library")
]
library DCOMSERVERLib
{
importlib("stdole32.tlb");
importlib("stdole2.tlb");
[
//This is your components CLSID
uuid(87E47B04-5003-11D2-9193-006008A4FB73),
helpstring("DCOMServerObj Class")
]
coclass DCOMServerObj
{
[default] interface IDCOMServerObj;
};
};
A quick perusal of the IDL code shows the interface and its methods. It also
has a library section that generates the type library, which programs such
as Visual Basic?will use for early binding. Within the library section is
the coclass, which describes the supported interfaces in the component.
The first question you might be asking is how the IDL knows about the
ICallBackObj interface declared in method 1. The answer is simple enough:
ICallBackObj is a predefined interface that we can use repeatedly for
different COM servers that wish to support callbacks. It is included in the
GlobalIIncludes directory. We just provide the declaration of it in a manner
similar manner to that for a C++ class. That is, we add the following line
to our IDL file, as shown below, so it is included for the IDCOMServerObj
interface declaration:
#include "..\GlobalIncludes\CallBackObj.idl"
At this point, it is a good idea to rebuild the complete project to make
sure everything compiles and links.
Our next step is to consider what the interface methods will do. Method 1- -
RegisterCallBack([in]ICallBackObj* pICallBack) -- is going to provide a
mechanism to send results back to any client that desires to receive updates
from the DCOM server. That is why it is called RegisterCallBack. Method 2 --
ProcessRequest([in]long lValue) -- is going to take a long value and place
it on a queue for a worker thread. The worker thread will look for entries
on the queue, process the data, and send results back to the client.
Accordingly, we need a central place to receive and store data as well as a
central place that can find all registered callbacks. Note that by storing
data on a queue and then having a worker thread process items from the queue,
we are effectively creating asynchronous DCOM.
The question becomes: If all instances of COM objects are independent, how
do we create a central place to receive and store data, especially if we
just say no to singletons? The answer is easy. While every instance is
independent, they all share the same main COM server module. Open up
stdafx.h, and take a close look at the following snippet generated by the
wizard:
//You may derive a class from CComModule and use it if you want
//to override something, but do not change the name of _Module
class CExeModule : public CComModule
{
public:
LONG Unlock();
DWORD dwThreadID;
HANDLE hEventShutdown;
void MonitorShutdown();
bool StartMonitor();
bool bActivity;
};
extern CExeModule _Module;
It is CComModule that implements a COM server module, allowing a client to a
ccess the module's components, and CComModule supports both DLL (in
process) and EXE modules. Hence, anything contained in this class is shared
by all COM object instances.
This is a much better solution than use of a singleton for shared data.
Creating a singleton forces all instances to share the same data. This
solution provides you with the flexibility to share some data items through
the use of a CcomModule-derived class, while allowing your COM instances to
maintain their own distinct values.
A complete look at the stdafx.h shipped with the article shows a CExeModule
using class CCommonDataManager -- which, appropriately named, is shared by
all COM instances because it is a member of CExeModule.
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined
(AFX_STDAFX_H__87E47AF9_5003_11D2_9193_006008A4FB73__INCLUDED_)
#define AFX_STDAFX_H__87E47AF9_5003_11D2_9193_006008A4FB73__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
//#define _ATL_APARTMENT_THREADED
#define _ATL_FREE_THREADED
#include <atlbase.h>
class CCommonDataManager;
//You may derive a class from CComModule and use it if you want
//to override something, but do not change the name of _Module
class CExeModule : public CComModule
{
public:
//3) Add constructor, destructor and CommonDataManager
CExeModule();
virtual ~CExeModule();
CCommonDataManager* m_pCommonDataManager;
LONG Unlock();
DWORD dwThreadID;
HANDLE hEventShutdown;
void MonitorShutdown();
bool StartMonitor();
bool bActivity;
};
extern CExeModule _Module;
#include <atlcom.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations
// immediately before the previous line.
#endif // !defined
(AFX_STDAFX_H__87E47AF9_5003_11D2_9193_006008A4FB73__INCLUDED)
Notice that we added a constructor and a virtual destructor to the class
declaration. The implementations of the constructor and destructor are in
DCOMServer.cpp and are shown below:
#include "CommonDataManager.h"
//-------------------------------------------------------------------
CExeModule::CExeModule()
{
m_pCommonDataManager = new CCommonDataManager();
}
//-------------------------------------------------------------------
CExeModule::~CExeModule()
{
if(NULL != m_pCommonDataManager)
{
delete m_pCommonDataManager;
m_pCommonDataManager = NULL;
}
}
Recall from above that m_pCommonDataManager is a public member of our CExeMo
dule, and that CExeModule is derived from CComModule. Therefore, any
of the COM instances can make calls to m_pCommonDataManager through the
CExeModule class by calling _Module.m_pCommonDataManager->[public method of
CCommonDataManager].
CCommonDataManager has three public methods for our COM instances. They are
shown below, complete with their implementation:
//-------------------------------------------------------------------
bool CCommonDataManager::RegisterClientCallBack
(
CDCOMServerObj* pDCOMServerObj,
ICallBackObj* pICallBackObj //call back in client
)
{
/*
We are passed an instance of a COM object that is owned by a client
along with a call back interface. Let's add it to our array.
*/
if(pDCOMServerObj == NULL || pICallBackObj == NULL)
return false;
bool bSuccess = false;
//The constructor of CDCOMServerArrayElement calls AddRef()
//on the ICallBackObj interface
//when it uses the assignment operator to set a class member.
CDCOMServerArrayElement* pDCOMServerArrayElement
= new CDCOMServerArrayElement(pDCOMServerObj, pICallBackObj);
if(pDCOMServerArrayElement == NULL)
return false;
::EnterCriticalSection(&m_CommonDataManagerCriticalSection);
m_DCOMServerArray.push_back(pDCOMServerArrayElement);
::LeaveCriticalSection(&m_CommonDataManagerCriticalSection);
return true;
}
RegisterClientCallBack takes the instance of the COM object and the
ICallBackObj. A CDCOMServerArrayElement is created, which increments the
reference count on the ICallBackObj, since the ICallBackObj is kept in the
array beyond the scope of this function. Once the CDCOMServerArrayElement is
created, it is added to the member array.
//-------------------------------------------------------------------
void CCommonDataManager::DataManagerAddEntry
(
long lValue,
CDCOMServerObj* pDCOMServerObj
)
{
//make sure thread is started.
//This is called only once since there is only one
//instance of CCommonDataManager.
if(!m_bThreadStarted)
{
m_bThreadStarted = m_pDataQueue->StartQueue();
}
_ASSERTE(m_pDataQueue != NULL);
//add value to the queue passing the DCOMServerObj so we know
//to whom to send it back to
m_pDataQueue->AddEntry(lValue, pDCOMServerObj);
}
DataManagerAddEntry takes a value passed in and adds it to a queue. The work
er thread will eventually pick up items from the queue.
void UnregisterClientCallBacks(CDCOMServerObj* pDCOMServerObj);
//-------------------------------------------------------------------
void CCommonDataManager::UnregisterClientCallBacks
(
CDCOMServerObj* pDCOMServerObj
)
{
/*
First tell the worker thread to remove all requests
from this COM instance.
*/
m_pDataQueue->RemoveRequestsForThisDCOMServerObj(pDCOMServerObj);
/*
Next we need to find all call back interfaces registered to this
client and release them by deleting the array element
(which calls Release() in its destructor). The pDCOMServerObj
can be in the array multiple times
so we need to check for all occurrences.
*/
::EnterCriticalSection(&m_CommonDataManagerCriticalSection);
CDCOMServerArrayElement* pDCOMServerArrayElement = NULL;
int iTotal = m_DCOMServerArray.size();
for(int i = 0; i < iTotal; i++)
{
pDCOMServerArrayElement = m_DCOMServerArray.at(i);
if(pDCOMServerArrayElement &&
pDCOMServerArrayElement->m_pDCOMServerObj == pDCOMServerObj)
{
//delete and remove from array,
//delete of pDCOMServerArrayElement
//calls Release of the ICallBackObj
delete pDCOMServerArrayElement;
pDCOMServerArrayElement = NULL;
m_DCOMServerArray.erase(&m_DCOMServerArray.at(i));
i--;
iTotal--;
}
}
::LeaveCriticalSection(&m_CommonDataManagerCriticalSection);
}
UnregisterClientCallBacks takes the instance of the COM object that is
about to be destroyed, removes it from the array, and calls release on the
ICallBackObj object associated with it in the array.
Now it is time to examine DCOMServerObj.h. We placed all the implementation
of DCOMServerObj.cpp in DCOMServerObj.h to make it easier to follow.
#ifndef __DCOMSERVEROBJ_H_
#define __DCOMSERVEROBJ_H_
#include "resource.h" // main symbols
#include "CommonDataManager.h"
// CDCOMServerObj
class ATL_NO_VTABLE CDCOMServerObj :
public CComObjectRootEx<CComMultiThreadModel>,
public CComCoClass<CDCOMServerObj, &CLSID_DCOMServerObj>,
public IDispatchImpl<IDCOMServerObj, &IID_IDCOMServerObj,
&LIBID_DCOMSERVERLib>
{
public:
CDCOMServerObj(){}
void FinalRelease()
{
_Module.m_pCommonDataManager->UnregisterClientCallBacks(this);
}
DECLARE_REGISTRY_RESOURCEID(IDR_DCOMSERVEROBJ)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CDCOMServerObj)
COM_INTERFACE_ENTRY(IDCOMServerObj)
COM_INTERFACE_ENTRY(IDispatch)
END_COM_MAP()
public:
STDMETHOD (RegisterCallBack) (ICallBackObj* pICallBack)
{
if(NULL != pICallBack)
{
bool bSuccess = _Module.m_pCommonDataManager->
RegisterClientCallBack(this,
pICallBack);
if(bSuccess)
return S_OK;
else
return E_FAIL;
}
return E_INVALIDARG;
}
STDMETHOD (ProcessRequest) (long lValue)
{
_Module.m_pCommonDataManager->DataManagerAddEntry(lValue, this);
return S_OK;
}
}; //end class declaration
#endif //__DCOMSERVEROBJ_H_
The first method to examine is RegisterCallBack. This method is called from
the client, which is required to pass an instance of an ICallBackObj. The
instance of ICallBackObj and "this" is passed to CCommonDataManager, which
puts the two into an array element and adds them to an array for maintaining
knowledge of running COM instances and call backs that the client wishes to
register.
The second method to review is ProcessRequest, which takes a long value. The
CCommonDataManager checks to ensure the worker thread is started, and adds
the long value to a queue for the worker thread to process.
When the worker thread finds long values on the queue, it calls another publ
ic method of CCommonDataManager: SendDataToServer(long lValue). CCommonDataM
anager ::SendDataToServer iterates through all the array
elements and calls the ICallBackObj::ReceiveDataFromServer.
The final method to examine in DCOMServerObj.cpp is FinalRelease(). Since
CCommonDataManager not only holds pointers to CDCOMServerObjs and COM
instances of type ICallBackObj, when is it appropriate to remove the
CDCOMServerObj from the array and Release the ICallBackObj? Since
DCOMServerObj does not suggest nor require the client to call a method to
unregister, we use CComObjectRootEx::FinalRelease, which is called by the
ATL framework when the object is being destroyed. Consequently, since we
know that the CDCOMServerObj is about to be destroyed, this is an
appropriate time to remove associated array entries.
A complete review of the worker thread is left as an exercise to the reader.
--
路漫漫兮,其修远。
吾将上下而求索。
※ 修改:.haojs 于 Sep 3 08:05:53 修改本文.[FROM: bbs.hit.edu.cn]
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