1 | | D2x1.09物品的生成(序) | lizhenguo | 2004-03-05 |
2 | | D2x1.09物品生成--选择方式 | lizhenguo | 2004-03-05 |
3 | | Item基础类型选择(1)--Treasure Clas | lizhenguo | 2004-03-05 |
4 | | Item基础类型选择(2)--几率计算 | lizhenguo | 2004-03-05 |
5 | | Item基础类型选择(3)--多人影响 | lizhenguo | 2004-03-05 |
6 | | Item基础类型选择(4)--关于计算器 | lizhenguo | 2004-03-05 |
7 | | Item品质判断(1)--几率决定因素 | lizhenguo | 2004-03-05 |
8 | | Item品质判断(2)--Unique | lizhenguo | 2004-03-05 |
9 | | Item品质判断(3)--Set | lizhenguo | 2004-03-05 |
10 | | Item品质判断(4)--Rare&Magic | lizhenguo | 2004-03-05 |
11 | | Item品质判断(5)--Superior&Normal | lizhenguo | 2004-03-05 |
12 | | 附加属性(1)--Socket | lizhenguo | 2004-03-05 |
13 | | 附加属性(2)--Ethereal&Auto-magic | lizhenguo | 2004-03-05 |
14 | | Items Vanish | lizhenguo | 2004-03-05 |
15 | | Treasure Class | lizhenguo | 2004-03-05 |
16 | | 关于require clvl | lizhenguo | 2004-03-05 |
17 | | (zz)关于同一Game再次掉相同Unique的 | lizhenguo | 2004-03-05 |
18 | | Re: 请问rare jewel是否也是3前3后缀 | lizhenguo | 2004-03-05 |
19 | | Item上charge技能的级别和释放次数 | lizhenguo | 2004-03-05 |